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Varick begins beautifying SoC starting with the NPCs

Posted by Varick on Aug 30th, 2012

I wanted to work on refining the stalker jacksuit for the mod. Wolf is the first stalker vet you encounter in SoC so I started with him. Here you can see a stand-in head being made to 50% to start off the project.


Everyone say hi to Varick! We're really excited to have him on the team.
- Dae

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Varick
Varick Aug 30 2012, 4:13pm says:

Hi everyone. Varick here. I'm new to the Lurk team and wanted to show off some work I've been doing.

+33 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 31 2012, 10:13am replied:

Dont make too HP meshes, it will screw with the SDK unless you find a way to counter that. I'd suggest to follow Xyus advice :)

+1 vote     reply to comment
Nixtwiz
Nixtwiz Aug 31 2012, 8:41pm replied:

What about bump maps? Don't you need a HP mesh to make them?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Sep 1 2012, 8:28am replied:

Normal maps and bump maps are different in SHoC, they use an inverted RGB channel, BGR IIRC. I made a post about it on polycount, here: Polycount.com

The green ones are what SHoC uses[bumpmap, while it's in fact an inverted normalmap], the newer engine's use the Purple ones, just the regular normal maps

+1 vote     reply to comment
brolee
brolee Aug 31 2012, 1:49pm replied:

Stalkers should really be a beat up looking bunch, but not as bad a Ghouls in Fallout.

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 31 2012, 4:00pm replied:

This is true, yes! And Imho..a guy in a wheelchair as repairer or something would really add to the sad zone-ish feeling.

+2 votes     reply to comment
.Clash
.Clash Aug 31 2012, 6:59pm replied:

I think it would be cool to have a man with broken legs being forced to repair guns for the bandits(guess who broke his legs).

+3 votes     reply to comment
ZeroSen
ZeroSen Aug 31 2012, 12:11am says:

Nice, keep it up ;)

+3 votes     reply to comment
Cowlick035
Cowlick035 Aug 31 2012, 4:40am says:

Good luck with your new position!

+4 votes     reply to comment
Kelevera
Kelevera Aug 31 2012, 5:47am says:

That was a joy to watch.

+6 votes     reply to comment
Resev
Resev Aug 31 2012, 7:08am says:

That was.....a very freaky video.....and i enjoyed every moment of it!
Chin up!

+1 vote     reply to comment
Xyus
Xyus Aug 31 2012, 7:26am says:

I think you need this - fixes for X-Ray SDK, this remove stupid mesh optimization, with this fix SDK don't damage models with many polygons.
Gameru.net

+4 votes     reply to comment
Judicat0r
Judicat0r Aug 31 2012, 10:11am says:

You are good at it Varick.

+2 votes     reply to comment
Varick
Varick Aug 31 2012, 12:16pm says:

Thank you all of the comments and tips. It's reinforcing to hear them when I've only been working with zbrush for a short time.
I'll put up more videos as I work.

+5 votes     reply to comment
grazegrabber
grazegrabber Sep 1 2012, 9:21am says:

I watched this while listening to some dubstep it was very fitting. excellent work.

+2 votes     reply to comment
MrSeyker
MrSeyker Sep 27 2012, 12:55am says:

That is the creepiest **** I've seen recently.

+1 vote     reply to comment
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