Post news Report RSS UPDATE: V0.016.160

We finally found what was happening for the MOD not to work fully...

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FINALLY

The Upgrades are now functional, so now your CM94's will be flying with their Railgun Turrets and your Advanced Obelisks will now be able to take down the enemy at larger distances with the normal Obelisks providing them the support they need.

No more snidely bombardment aircraft striking from a mile away, no more waiting for jets to come in close to only have 8 of them come at once to take your Towers down.

No more chasing infantry with the CM94 only to be run into a trap of missile launchers.


YOUR UPDATE WILL BE ARRIVING SOON COMMANDER...

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GEN.ZOOL Author
GEN.ZOOL - - 946 comments

I am working on adding the Special Abilities also, they should be ready soon with some luck.

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Vancer2
Vancer2 - - 445 comments

What was causing the mod not to work?

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GEN.ZOOL Author
GEN.ZOOL - - 946 comments

It was something so simple that it is taken for granted and therefore got overlooked.

The Button Stores needed Custom ID's, but this is something not covered anywhere because it's suppose to be so obvious. Being the way I am, I overlooked it somehow and hence not working.

Anyway, it's all ok now, so both Upgrades and Unit Abilities are fully functional. I am finalising a few lose bits of code, and I should have a release soon.

I do need to do a Version count to be sure I got everything. I knew it would be something really obvious, so obvious, nobody thinks about it. It's the way it always happens, the obvious isn't obvious, and the abstract long-shot is the first thing to mind.

Reply Good karma+1 vote
GEN.ZOOL Author
GEN.ZOOL - - 946 comments

I am enhancing a few tools to make things easier and better.

Reply Good karma+1 vote
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