To view full image,right click on it and open image in new tab(for opera) or right click and copy adress and paste it to as link.
Idk how to resize it.
Update 3# (Week 4 - Environment) This week I've been trying to image how the player would react on uninhabited Island.The first thing that come up in my mind is feelings so I've implemented you're -Character stats system, for now theres 1 stat with shows your mood(Stressed,Panicked,Okey,Relaxed)
- Changed grass terrain texture-Environment props-Basic Dear AI witch wonders around, eat grass and can be killed and after that can be gutted with sharp tools for now with (Bone knife,stone hatchet)
- New Terrain design WIP
- Added Happiness stat to the game.- Rewrote all code from js to c#-Apples now restore hunger and some thirst.
- Improved tree script (Now they don't spin)
- After killing a dear a ragdoll will replace the dead body.
- It will take more time to chop a tree down
- Improved lightning (Thanks to Frosty) Before:
After:
- Added pause menu in game.
- Changed menu background
- Added game ending soundtrack.-Hands are now transparent(light will go through it)
Tweaks:
- Made grass same color as terrain texture
- Made night more visible
Fixes:
- Hatchet can't reach fallen tress.
- Sometimes Tress on tall cliffs spin when they fall.
Known bugs:
- Popup message don't dissapear instantly when the object is picked up.
like it!
Thanks!