Post news Report RSS Update 3# Week 4

UPDATE 3! Its been 4 weeks since i've started working in this and heres some work that i've done in past week.

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Idk how to resize it.

Update 3# (Week 4 - Environment) This week I've been trying to image how the player would react on uninhabited Island.The first thing that come up in my mind is feelings so I've implemented you're -Character stats system, for now theres 1 stat with shows your mood(Stressed,Panicked,Okey,Relaxed)

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- Changed grass terrain texture-Environment props-Basic Dear AI witch wonders around, eat grass and can be killed and after that can be gutted with sharp tools for now with (Bone knife,stone hatchet)

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- New Terrain design WIP

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Untitled.png

- Added Happiness stat to the game.- Rewrote all code from js to c#-Apples now restore hunger and some thirst.
- Improved tree script (Now they don't spin)
- After killing a dear a ragdoll will replace the dead body.
- It will take more time to chop a tree down
- Improved lightning (Thanks to Frosty) Before:

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After:

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- Added pause menu in game.

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- Changed menu background

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- Added game ending soundtrack.-Hands are now transparent(light will go through it)

Tweaks:
- Made grass same color as terrain texture

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- Made night more visible

Fixes:
- Hatchet can't reach fallen tress.
- Sometimes Tress on tall cliffs spin when they fall.

Known bugs:
- Popup message don't dissapear instantly when the object is picked up.

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TeaGuyify
TeaGuyify - - 40 comments

like it!

Reply Good karma Bad karma+2 votes
giltine528 Author
giltine528 - - 19 comments

Thanks!

Reply Good karma+1 vote
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