Report article RSS Feed Update 10- Final weapons and new maps

In this update, we have a bunch of goodies like the skinned sniper rifle, car, mp5k, maps, etc.

Posted by biodude on Jun 13th, 2010

Hope you didn't mind the wait, but it was worth it!

Before you comment, yes, that mp5k model is from the beta,even though it is edited. It was a w model, don't want to lie that it is not. Valve really doesn't care about beta content, as long as it is free, and not resold. missing-info mod sent valve an email a little while back, and they said if they keep their mod free, it is legal.The textures in the maps are from the beta for now also, they stay, unless we get custom made ones (which I think we will). I am not going to go crazy with beta models now, but for now, the mp5k stays. The sound got messed up on the mp5k clipout.

Here is the content:



Conscript's car model

 

Conscript's car model

 

Conscript's car model

 

Final weapons, new maps

 

Final weapons, new maps

 

Final weapons, new maps

 

Yam's New shotgun model

 

Yam's New shotgun model

 

Yam's New shotgun model

 
We finally decided on the group name: Cult of Diversity, because besides having 2 russians on our team, everyone else is from a differnt country!

Stay tuned for more future updates!

Post comment Comments
thekolokolone
thekolokolone Jun 14 2010, 3:38am says:

Hey dude you got a nice car there! :P

+2 votes     reply to comment
Newbez
Newbez Jun 14 2010, 9:05am replied:

lawl XD

+1 vote     reply to comment
Xylemon
Xylemon Jun 14 2010, 4:06am says:

Oh wow, that map is epic!

+1 vote     reply to comment
moci
moci Jun 14 2010, 5:17am says:

The "opening" of the AWP can be faster, looks like he's doing it in slow motion.

Good stuff.

+1 vote     reply to comment
Blindxside
Blindxside Jun 14 2010, 3:59pm replied:

Its not an AWP -.-
Tis a riefel of teh combeins

+1 vote     reply to comment
JonnyBoy0719
JonnyBoy0719 Jun 14 2010, 5:59am says:

cool car :P and cool map :) ozi worked hard on that i think :P damn... i wanna play conscript now xD can't wait :P

+1 vote     reply to comment
lodcax
lodcax Jun 14 2010, 11:21am says:

awsome

+1 vote     reply to comment
Billy_Mays
Billy_Mays Jun 14 2010, 12:45pm says:

Looks great!

+1 vote     reply to comment
Shadow-Marine
Shadow-Marine Jun 14 2010, 7:52pm says:

woah i doubted this mod but it looks amazing

+1 vote     reply to comment
biodude
biodude Jun 14 2010, 8:59pm says:

Thanks, I forgot to add another model that is uv mapped and beta textured in the update :p

+1 vote     reply to comment
Anddos
Anddos Jun 15 2010, 12:06am says:

looks blocky

0 votes     reply to comment
SinisterExaggerator
SinisterExaggerator Jun 15 2010, 3:31am replied:

what looks blocky
and u do realise if its models we have a 1000poly limit

+1 vote     reply to comment
Mexicouger
Mexicouger Jun 15 2010, 9:49am replied:

So, That hasn't stopped people from making non-blocky models before. It doesn't hurt to throw in a few extra tris for appearance sake. And you don't HAVE to stay under 1000 tris(Well You do..), You could just have your coder code in more poly tolerance. Problem solved.

+1 vote     reply to comment
biodude
biodude Jun 15 2010, 10:21am replied:

Our models look pretty amazing. You got to keep the psp's ram in mind. We could have a 70000 poly model (tried it) in our game, but it eats ram.
Also, that type of shotgun IS boxy IRL.

+1 vote     reply to comment
SinisterExaggerator
SinisterExaggerator Jun 15 2010, 10:41am replied:

okay fine i may of misinterpreted my instructions

+1 vote     reply to comment
Ark_
Ark_ Jun 15 2010, 11:15am replied:

Mexicouger:
"You could just have your coder code in more poly tolerance. Problem solved."

Sure. Not how it works you know.

+1 vote     reply to comment
Samuk
Samuk Jun 15 2010, 11:24am replied:

That's some pretty amazing code, if you can some how squeeze more processing power out of limited hardware with software.

+1 vote     reply to comment
biodude
biodude Jun 15 2010, 1:47pm replied:

You can make the limit 1000000000000000000 poly, doesn't matter. Do you know about psp's ram and such?

+1 vote     reply to comment
biodude
biodude Jun 15 2010, 9:17am says:

1000 tris

+1 vote     reply to comment
Samuk
Samuk Jun 15 2010, 5:50pm says:

Holly shite.

Do you have any idea how the hardware of the PSP work? Ram isn't the only thing you need to worry about. Rendering the Mesh is far harder on the processor, and GPU then it is on the ram. Instead of claiming you know how it will hurt the hardware, listen to others about the hardware.

Oh yeah, A QMDL could handle a 10000000000000000 poly model. And sure as hell the PSP couldn't handle a 10000000 poly mesh. The processor simply couldn't take it.

Stop acting smart and listen to others.

+1 vote     reply to comment
biodude
biodude Jun 15 2010, 6:41pm replied:

who are you talking to now? Of course it couldn't handle a 100000000000 poly mesh.

I said You can make the limit 1000000000000000000 poly, and it doesnt matter, I ment to say because even if you raised the limit that hight, it would still not work.

Im not retarded you know.

+1 vote     reply to comment
Samuk
Samuk Jun 15 2010, 7:21pm replied:

It's not the ram that can't handle it. It's the GPU/CPU.

+1 vote     reply to comment
biodude
biodude Jun 15 2010, 7:44pm replied:

In general it couldn't handle it. End of discussion :)

+2 votes     reply to comment
Mexicouger
Mexicouger Jun 16 2010, 5:57pm says:

Probably not, But Kurok did it, So it's possible.

0 votes     reply to comment
biodude
biodude Jun 16 2010, 9:44pm replied:

kurok raised the limit to 2000 or so, but all models were not 2000. My game's engine is more advanced then kurok, and I have bone animations, so I have to lower poly, If I dont want to run into any future problems

+1 vote     reply to comment
SinisterExaggerator
SinisterExaggerator Jun 17 2010, 7:21am says:

cant pple comment on the work rather than having a flame off at biodude

+1 vote     reply to comment
ceriux
ceriux Jun 24 2010, 6:36pm says:

you made all of those map textures yourself or are they place holders?

+1 vote     reply to comment
biodude
biodude Jul 1 2010, 10:00am replied:

well, all place holders for now, I guess

+1 vote     reply to comment
acidnt69
acidnt69 Jul 11 2010, 9:44pm says:

sheeeeeeeittt. is that an SPAS12 i see?

+1 vote     reply to comment
biodude
biodude Jul 12 2010, 4:30pm replied:

Yeeaaa :D

+1 vote     reply to comment
Supermario641996
Supermario641996 Jul 31 2010, 8:57pm says:

I love the buildings.

+1 vote     reply to comment
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