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Screenshots of The Violent Ones, and a little about the project.

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I am today happy to unveil a new experimental single-player mod for Half-Life 2: The Violent Ones.

The Violent Ones is a very short interactive experience. I'm tentative about calling it "a game," as I don't want to mislead people. There are certainly game-like elements, including a couple of rather traditional sections, but meeting challenge criteria or even "having fun" aren't particular goals.

Inspired by the recent trend of experimental games by a number of independent developers, The Violent Ones allows players to explore an ambiguous narrative during its short length. I don't expect it to take much more than five or ten minutes to see through from start to finish. This small scale allows for a tight, focused development, and an experience in which it is absolutely crucial to explore the whole piece in a single sitting.

Accompanying the fiction is a striking art style, where all items and characters are rendered in pure, block colour. For the majority of the piece, only black and white are used. This serves a particular expressional purpose in itself - but that's something for players to engage with when the time comes.

It's obviously not for everyone. But hopefully it's for someone. I don't expect The Violent Ones to take too long to finish - a matter of weeks if everything goes to plan - and I'll keep you updated on progress. In the meantime, here are three in-game screenshots.


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RysultSet
RysultSet - - 89 comments

Like the idea, gonna watch your mod! :)

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moon_monk
moon_monk - - 17 comments

Has a really interesting style.

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Knights
Knights - - 164 comments

Who needs textures in level design now.... :P

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

I was just going to say that the texturing should be easy. :) Interesting project.

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Armageddon104
Armageddon104 - - 3,128 comments

Very nice :D

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Cookie_Dough
Cookie_Dough - - 68 comments

Hope it has some horror elements over it, like that indie game "The Path"

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LewisDenby Author
LewisDenby - - 299 comments

There's no "horror" to it, certainly not in a traditional sense. But then, there isn't really any of that in The Path either. If there's one thing I *would* like to replicate from The Path, it's the ability to engage the player on an emotional level, and allow people to draw their own opinions on the story and its messages.

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Cookie_Dough
Cookie_Dough - - 68 comments

Then I hope you have a good script or writer :)

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FJS
FJS - - 839 comments

I like your syle!

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Jesternz08
Jesternz08 - - 410 comments

Looking good, I have to wonder how you would do that in source.

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johnnoz
johnnoz - - 52 comments

wow, loving the art style - would love for you to show how you've done the flat colors effect.

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LewisDenby Author
LewisDenby - - 299 comments

It's extraordinarily simple. All textures are simply set to self-illuminate. No lighting entities are used. This gives the silhouette look to all items.

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DuckSauce
DuckSauce - - 969 comments

Seems interesting :D
Look forward to hearing more from this in the future.

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BRKNnode
BRKNnode - - 92 comments

nice, :D i like it

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Ynkyr
Ynkyr - - 94 comments

Looks definitly interesting!

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cheesemcboots
cheesemcboots - - 184 comments

yeah looks cool. let me know if i can help

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WNxKraid
WNxKraid - - 225 comments

Hmmm... looking cool so far but i got some suggestions:

1. make it all one color but:
2. give the player something to produce splat decals on the walls/floor/Objects to shape out the enviroment and find his way through
3. remove the weapons
4. if there will be enemies, the player should be forced to run & hide or lead the enemy into a trap
5. The enemies itself should be the same color as the background, just throwing paint on them will show you the threat, so you need to listen well to find out where they are.
6. maybe having the eyes visible at a close distance (Proxies combined with PlayerProximity with an impact on the $alpha of the eyes texture).
6. ofc. the enemies have to be slow and unarmed just harming you at close range.

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LewisDenby Author
LewisDenby - - 299 comments

To me, this highlights a weakness in the options available for classification at ModDB.

The 'Action Adventure' tag is a misnomer. It really isn't that at all. Though there are sections where the player is given a gun, they're only momentary, and there's no threat of death. These sections are treated as separate from the main game, as well. It's difficult to say more without giving it away.

It's difficult to address any of those suggestions without spoiling it, really. All I'll say is: I wouldn't worry about any of that, since it's totally a non-action game. If you can call it a "game". I'm not dismissing your opinions at all, but when you come to play it, I hope you'll see why I don't see any of those issues as important (or, in some cases, see it as important *not* to go down your recommended path).

Thanks for looking!

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INtense! Staff
INtense! - - 4,100 comments

+watch looks interesting

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Zakobako
Zakobako - - 22 comments

The style is very Sin City-ish.

But very nice indeed.

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DOLBYdigital
DOLBYdigital - - 623 comments

I'll check it out when you release it.
I like short mods since I have so much stuff to play now a days ;)

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Killer_man_1996
Killer_man_1996 - - 511 comments

WOW that practically doesn't use textures!!!


Watching your mod... :)

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