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EpicGames have recently released the Unreal Runtime, a version of the Unreal Engine which can be used to make non-commercial games. As far as I know, it contains the UnrealScript source, and some C++ source. However, Vito, a UDN Staff member has posted this guideline: The runtime is not intended for

Posted by ShortCutMan on Oct 17th, 2003

EpicGames have recently released the Unreal Runtime, a version of the Unreal Engine which can be used to make non-commercial games. As far as I know, it contains the UnrealScript source, and some C++ source.

However, Vito, a UDN Staff member has posted this guideline:

Quote:The runtime is not intended for games, that's all. If you want to make a game, you're better off using UT2003 or another Unreal engine game, because you get tons of art and gameplay code to work with. The runtime has no gameplay code. No player classes, no AI, nothing that you take for granted in UT2003. It would be a huge amount of work to rewrite everything a moddable game already provides for you.

This is defiantly for far more experianced modders, looking to get a greater, and wider range of community.

You can find the core UnrealRuntime Doc here:
Udn.epicgames.com

Download Docs here:
Udn.epicgames.com

And a full features list for graphics, audio, networking and programming, here:
Udn.epicgames.com

Also, according to the features document, it can be used for console game making. Wouldn't know how to make the discs though! :D

If you have any questions about this, have a look at this forum thread, where some of your questions may already be answered.

You may also wish to have a look at the new BeyondUnreal forum section for the UnrealRuntime here:
Forums.beyondunreal.com

Have Fun!
ShortCutMan

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Guest Oct 17 2003, 9:49am says:

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Obsydian
Obsydian Oct 17 2003, 3:59pm says:

no, what you would need is a letter of intent and some good business sense about you. the thing about the game industry is, they really support up and coming developers for their first game. I'm sure some other Development company would be glad to help with certain aspects if a console game is really what you want to make. I wouldn't see them having any problems telling the team how to go about the manufacturing process and such. The thing that would really be hard though, is trying to sell the property to a publisher so it even sees the light of day.

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ShortCutMan
ShortCutMan Oct 18 2003, 5:33am says:

I don't think people would even put a home grown game on to a console anyway. I think that support is for the real users of the UnrealRuntime. There's a couple of questions about the licence that comes with the UnrealRuntime, so hopefully that will be resolved, and people interested in using the UnrealRuntime with consoles will hopefully have some questions answered.

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