Thanks to the great efforts of Panzershreck, with texturing support from Don Durandal, and modeling support from Wangrin and Nightfall, the Great War 5.0 will boast a comprehensive set of custom battle maps. Moreover, several of these maps will feature extensive - and functional - trench networks, an important aspect of ww1 that up until now we've not been able to properly simulate.
Posted by KingSama on Jul 24th, 2013
It's about time we share with you one of the more exciting (and unexpected!) developments of 5.0. Thanks to the great efforts of Panzershreck, with texturing support from Don Durandal, and modeling support from Wangrin and Nightfall, the Great War 5.0 will boast a comprehensive set of custom battle maps. Moreover, several of these maps will feature extensive - and functional - trench networks, an important aspect of ww1 that up until now we've not been able to properly simulate.
For those of you who follow our TWC forum, this may be familiar news to you. Still, we urge you to keep checking in, as progress in this area is both quick and always made public.
The maps cover many significant battles, campaigns, or generally interesting locations, such as the coast of the Gallipoli Peninsula or a site of the Battle of Verdun. Within them you will find street lamps, roads, abandoned and destroyed buildings, tunnels, burnt trees, barbed wire... you name it, and it's probably there. All this comes together to provide a new layer of immersion to TGW battles, not only creating a new, more modern atmosphere, but simulating the ruined, desolate landscapes that resulted from the destructive years of war. Perhaps most importantly, defensive structures from barbed wire to sandbags to buildings to dugout forts will offer greater opportunities for cover, more complex maneuvers, and on the whole more interesting battles.
Click here to see more. The later pages will hold the more recent developments, and up-to-date screenshots.
Back in April, Panzer surprised everyone with something many of us had anticipated since the mod began: trench networks. Not like the vanilla earthworks, but proper trenches - dug into the ground, extensive, and defensively useful. I'll let him say the rest, or you can read it here, along with several other videos.
We create a special thread, because a lot of players were asking for full trenches for several years.
I kept my project secret because I was not sure to succeed and most of all, I wanted to make a little surprise-gift for the team and the players.
There are a lot of new models in: 5 differents models of trenches, an hospital, observation balloon, more burnt trees, crashed plane, lines of gabions, new ruins and well.
Of course you will see that all is not perfect, on some places, soldiers cross the models. I tried to limit that with the battlefield itself or with uncrossable models, but there won't be miracles. Though, I think that I will be better practicing with these new models in next maps.
Are soldiers protected? Yes : the first reason is that only the head and shoulder can be targeted by rifles. So I made tries with the INSER button, and saw that most of the bullets of the attackers hit the ground, before hurting a soldier (but they can kill too of course)
I Hope you will enjoy this work and also, it's the occasion to see all the excellent work of the team on units, sounds, models, tanks etc. 5.0 will be a total conversion as you can see.
Also, please note that these maps and trenches are currently only available in custom battles. We may explore methods of introducing them into the campaign in the future, but there are certain obstacles we'd first have to overcome.
We hope you enjoy!
~The Great War Mod Team