Report article RSS Feed Trench Networks and the 5.0 Mappack

Thanks to the great efforts of Panzershreck, with texturing support from Don Durandal, and modeling support from Wangrin and Nightfall, the Great War 5.0 will boast a comprehensive set of custom battle maps. Moreover, several of these maps will feature extensive - and functional - trench networks, an important aspect of ww1 that up until now we've not been able to properly simulate.

Posted by KingSama on Jul 24th, 2013

Hey everyone,

It's about time we share with you one of the more exciting (and unexpected!) developments of 5.0. Thanks to the great efforts of Panzershreck, with texturing support from Don Durandal, and modeling support from Wangrin and Nightfall, the Great War 5.0 will boast a comprehensive set of custom battle maps. Moreover, several of these maps will feature extensive - and functional - trench networks, an important aspect of ww1 that up until now we've not been able to properly simulate.

For those of you who follow our TWC forum, this may be familiar news to you. Still, we urge you to keep checking in, as progress in this area is both quick and always made public.

Custom Maps

The maps cover many significant battles, campaigns, or generally interesting locations, such as the coast of the Gallipoli Peninsula or a site of the Battle of Verdun. Within them you will find street lamps, roads, abandoned and destroyed buildings, tunnels, burnt trees, barbed wire... you name it, and it's probably there. All this comes together to provide a new layer of immersion to TGW battles, not only creating a new, more modern atmosphere, but simulating the ruined, desolate landscapes that resulted from the destructive years of war. Perhaps most importantly, defensive structures from barbed wire to sandbags to buildings to dugout forts will offer greater opportunities for cover, more complex maneuvers, and on the whole more interesting battles.

Click here to see more. The later pages will hold the more recent developments, and up-to-date screenshots.

Trench Networks

Back in April, Panzer surprised everyone with something many of us had anticipated since the mod began: trench networks. Not like the vanilla earthworks, but proper trenches - dug into the ground, extensive, and defensively useful. I'll let him say the rest, or you can read it here, along with several other videos.

Panzerschreck wrote:After two weeks of intense work, I present here my work on two maps : trench warfare and the same one with snow, trench warfare winter.

We create a special thread, because a lot of players were asking for full trenches for several years.
I kept my project secret because I was not sure to succeed and most of all, I wanted to make a little surprise-gift for the team and the players.

There are a lot of new models in: 5 differents models of trenches, an hospital, observation balloon, more burnt trees, crashed plane, lines of gabions, new ruins and well.

Of course you will see that all is not perfect, on some places, soldiers cross the models. I tried to limit that with the battlefield itself or with uncrossable models, but there won't be miracles. Though, I think that I will be better practicing with these new models in next maps.

Are soldiers protected?
Yes : the first reason is that only the head and shoulder can be targeted by rifles. So I made tries with the INSER button, and saw that most of the bullets of the attackers hit the ground, before hurting a soldier (but they can kill too of course)

I Hope you will enjoy this work and also, it's the occasion to see all the excellent work of the team on units, sounds, models, tanks etc. 5.0 will be a total conversion as you can see.


Also, please note that these maps and trenches are currently only available in custom battles. We may explore methods of introducing them into the campaign in the future, but there are certain obstacles we'd first have to overcome.

We hope you enjoy!

~The Great War Mod Team

Post comment Comments
BlueSunsleader
BlueSunsleader Jul 24 2013, 6:23am says:

very nice!

+3 votes     reply to comment
Schrubber
Schrubber Jul 24 2013, 6:50am says:

Awesome!

+2 votes     reply to comment
LoftySgtTaylor
LoftySgtTaylor Jul 24 2013, 7:31am says:

very nice but is there a download yet and if so where

+1 vote     reply to comment
KingSama Author
KingSama Jul 24 2013, 9:07pm replied:

The latest BETA version (4.6) is available on our "official page" link. It is unstable and unfinished, so we have not made it available on moddb. All posted screenshots and videos are of 5.0, which is currently under development. We won't give release date estimates at this time.

+2 votes   reply to comment
mercboy
mercboy Jul 24 2013, 8:51am says:

Not to be picky it looks very nice but arn't the trenches a bit big or is it like that for gameplay reasons?

+3 votes     reply to comment
dunadan101
dunadan101 Jul 24 2013, 8:57am replied:

I guess it avoids having nightmares trying to place a whole group inside the trenches. ****** pathfinding and clunky AI will do that...

+3 votes     reply to comment
KingSama Author
KingSama Jul 24 2013, 8:59pm replied:

As dunadan said, it helps with pathfinding and allows us to keep our planned unit sizes. Gameplay must come first, after all.

+2 votes   reply to comment
7ty7
7ty7 Jul 24 2013, 9:13am says:

that video is atmospheric as hell! I agree the trenches would look better if they were narrower, but i think this way favours gameplay, which is more important.

+5 votes     reply to comment
nitebones
nitebones Jul 24 2013, 11:51am says:

will the tanks be able to drive over the trenches or will they just crash like in the battle of the somme

+1 vote     reply to comment
GriffinZ
GriffinZ Jul 24 2013, 12:15pm says:

im afraid that whizzing sound sound of the shells may turn into "That most annoying sound" if you hear it that loud whenver artillery shoots from big distances, atmospheric or not, my ears hurt from the vid :<

I think you should lower the distance where you hear the screaming of shells so it's just heard if a shell zooms a couple of dozen meters from the camera.

I mean atm, it's the the whizzing shells we hear the most, not the Thunder of cannons or rumble of explosions.

0 votes     reply to comment
Aanker
Aanker Jul 25 2013, 4:27pm replied:

If it becomes a problem, we can address it in a minipatch after release.

+1 vote     reply to comment
GriffinZ
GriffinZ Jul 25 2013, 5:39pm replied:

thanks for your quick answer, love you guys :)

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jul 24 2013, 12:53pm says:

a campaign would be amazing!

+2 votes     reply to comment
The_M_Factor
The_M_Factor Jul 24 2013, 5:03pm says:

cant wait!

+1 vote     reply to comment
DooF_BUM
DooF_BUM Jul 24 2013, 6:02pm says:

Nice job! But where the hell is the download link?

+2 votes     reply to comment
The_M_Factor
The_M_Factor Jul 25 2013, 3:31pm replied:

It's not released yet.

+1 vote     reply to comment
Curtis323
Curtis323 Jul 26 2013, 4:17pm says:

So do u build the trenches during the campaign or are they already on certain maps

+1 vote     reply to comment
KingSama Author
KingSama Jul 26 2013, 7:52pm replied:

They're available when you play custom battles on certain maps. If we find a suitable way to put them in the campaign (buildable or not) we'll let you know.

+1 vote   reply to comment
The_M_Factor
The_M_Factor Jul 26 2013, 11:58pm says:

Will the cities be sized like the ones in vanilla or will they be bigger?

+1 vote     reply to comment
KingSama Author
KingSama Aug 1 2013, 11:28pm replied:

I plan to increase city size for those playing on the smallest unit setting. For larger sizes, maneuvering through a large town would be cumbersome.

+1 vote   reply to comment
Curtis323
Curtis323 Jul 28 2013, 4:03pm says:

Hey i noticed when the tank is firing that it fires more like a howitzer. Should it fir more like an AT Gun

+1 vote     reply to comment
The_M_Factor
The_M_Factor Jul 29 2013, 2:00pm says:

Just an idea on how to get trenches in the campaign map. Maybe you could build them in the building menu then it would be the battle maps of that province.

+2 votes     reply to comment
Steveholmes
Steveholmes Jan 9 2014, 1:56am says:

Hello to the Modders, as so far this mod looks amazing.. still missing some stuff, like naval units, and permanent trenches. Like in the version of Empire total war, the generals had the option of building forts why doesn`t this mod allow the generals the option to build trench systems? Just an idea.

+1 vote     reply to comment
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