Hello comrades,
This weekend we have to show the reward tree that was supposed to come last week; this time is for the Ostheer faction and replaces the Army Elite Troops tree. The internal name we have for the tree is "Defenders of Budapest". Enjoy it!
LHS - Germany's Endgame
2CP - Burn them out!
Grant multiple Ostheer units access to incendiary ammunition. Panzerwerfer gains incendiary ammo, Sturmpios can throw brandflasche(molotov), LeIG 18s and mortars can fire incendiary rounds and the mortar as well.
2CP - Battle Hardened Crews
Allows your vehicles to gain veterancy at a faster rate.
5CP - Schwerer Panzergruppe detachment (1100 MP)
Call in a King Tiger accompanied by 2 ace veterancyt Surmpioniere squads able to repair under fire more efficiently.
LHS - Hungary's Finest
1CP - Fortify yourselves! (75 MU)
The moment you activate this ability, all units in cover or inside buildings won’t be able to move (or move at a slower pace), but won’t die to artillery or explosives, and take reduced damage from small arms fire. This ability is short, but should be able to protect you for a little while from your own artillery or enemy grenades and the like. Duration is around 8 to 12 seconds.
3CP - Hungarian Battlegroup (900 MP)
Request a Zrinyi II SPG and a Border Guard squad. The Zrinyi II has a 105 mm howitzer, and it is designed to fit the role of infantry support vehicle. The Border Guards are a 5-man squad that come equipped with two panceltoro rocket launchers and three M43 Danuvia smgs.
3CP - Siege Artillery (175 MU)
Allows the commander to fire a barrage of incendiary shells over a designated area. The projectiles will burn the area for some time, denying the area for infantry forces in the process.
The initial concept for this tree has being finished some hours ago, thus we still need to prepare the units(code for abilities and units, textures), so we don't have too many screenshots to add. Also, the names of the abilities might change later. For now is all we have to show, if you have any comment or tip please let us know by writting a comment here.
See you next week!
Archaic Entertainment Team
Did Panzerwerfer is now not firing incendiary shells?Is the effect of the fire will be stronger than before?
@chs94
Yes, it already does, so it means it won't do it now.
I did not expect to see the King Tiger in Ostheer! By the way, cool camo on it. Very good command tree with cool abilities. Perhaps it will be my favorite tree commands. Good job!
Sounds awesome! :D
The high manpower call inns are a problem.
Vanilla PE had a panther group call-in which still costs 1000MP. Also, it makes a ton of sense for the Axis units/abilities to cost more MP historically wise, forces being overstretched and all.
Well you can't compare those cause the panther group call-in is non doctrinal.
I meant to say that already MP heavy faction such as the PE had high MP call-ins and this wasn't a problem in the original game I don't see how can this doctrine become a problem all of a sudden =)
Panther battlegroups were a problem in the original game aswell.
Perhaps PE is not a faction for your play style then? =)
im already regretting my post...
That's nice and all, but you know what would have been nicer? - Explaining your opinion. Obviously there is a problem for you where it isn't a problem for me. You want me to see your point? Well, you'll have to give me few reasons first, rather than just repeating "this is problem".
You should let the Far Eastern Blitzkrieg Front Mod Fusion use your content it has a very nice potential.
how to update my 2.30 eastern front version to aquire this new improve update of eastern front teach me how to do update thnx i need an imidiate respond
how im I gonna update my eastern front 2.30 to avail that new patch thnx and more power