Enough with the 2D, it's time to render our zones in lovely disco lights... Bring on the dancing skeletons!
Posted by phi6 on Oct 4th, 2013
So this week I decided to stop messing around with the 2D debug visualizations and give you guys a bit more meat. Here's our progress on the zoning system discussed last week so far, rendered in lovely 3D.
Note that these coloured cubes won't actually be in the final game, they are there simply to help us test which rooms are being zoned off. However, the lighting was just to pretty I had to take some screenshots!
The green zone locked away by the 2 wooden doors at the bottom.
You'll need the correct key to access this area and all of its treasures within...
That about wraps it up for our lock and key puzzles!