I'm very happy we were finally able to get this feature in, this has been a feature i've personally been looking forward to.
Our new reloading system consists of two different reloading methods: Combat Reloading and Relaxed Reloading. The Combat Reload is meant to be used during intense combat situations where the player needs to sacrifice saving ammo for speed. The Relaxed Reload is essentially the opposite of that. To my knowledge, I have never seen system like this implemented before, so I believe this system is the first of it's kind.
If you missed Part 1 of our Beta Gameplay Video, please check it out now before Part 2 is uploaded.
Thats cool however when I read the text in my mind the combat reload happens automatically during combat.
As said, relaxed reloads pend on situations.
What triggers the combat/relaxed reload to happen? Couldn't quite hear the chatter on the video, as it was really quiet, I might have missed something, so please correct me if I missed the info I'm asking about :P
you tab the reload for a relaxed reload and double tap it for combat reload
If you play "BLACK" for PS2, they have it too.
"The Combat Reload is meant to be used during intense combat situations where the player needs to sacrifice speed for saving ammo"
Shouldn't it be sacrifice ammo for saving time?
Oh woops
That's really neat, I really love this feature.
agree, i find this very clever of their part
good job guys
Wow, this is what makes the diffirence between an average game and a good game.
So damn sexy
You aren't the first to do this. Infiltration for UT99 did this A LONG time ago. So it definitely isn't "the first of its kind." =p
You've actually got the names kind of backwards too. Keeping the magazine is often called a tactical reload, while the other is just a typical reload. From a milspec standpoint it's always best to forget the mag and get it back (if you can) after you disengage. Just to keep your focus on the fight at hand at all times.
He meant for Source Engine... *******
A suggestion, when you do combat reload, you just drop your current magasine to the ground, right? Why not be able to pick it up after the gunfight? I'm sure it's a hell of a job to do, but it would be so awesome.
Imagine, after a gunfight, the human starts to look after his spare ammo he dropped while reloading, the necro has its chance to attack while he is looking down
Most realistic pistol sounds I've heard in a game to date. Big kudos.
Would you need a relaxed reload if your mag is empty?
Relaxed reloading is not only about saving the mag, but also how careful he is. Since we plan a jamming feature, if you perform the combat reload, there is a slight chance the gun will jam. So yes, you would what to perform the relaxed reload when you are empty and there is no present danger.
**** moddb player
Very interesting feature. Good to see mods being the first to develop unique ideas before developers. This in a game with monsters? Best type to add such a feature.
Whats going in my head right now. Zombie panic. Multiplayer Zombie game where ammo is scarce. If they implemented that then it would further feel like a survival game.
I bet a developer is going to take this idea ;)
Its been done before, so its not new, or unique. However it is still a cool feature. Something I would like to see more often in games.
So does this mean that ammunition will be counted per mag? or is it an overall pool like Half-Life normally uses?
Overall pool.
Sounds and looks great. Nice job!
That's just awesome. It'd be cool if when you combat reloaded, the mag fell on the ground and you could pick it up later.
So let me get this straight, if you do a combat reload you drop the magazine on the ground then insert a fresh mag. If do the slow reload, the character takes the magazine out the gun then puts it in the pouch then grabs a new magazine. The character should be able to pick up the mag he dropped though. The weapon handeling and sounds are quite realistic. It is not realistic that you should get a jam if you do a combat reload though.
I kind of don't like jams in a game. The thing is that in a game jams happen completely randomly, they don't happen for any reason. The game just says you fired x amount of rounds and now you will have a jam. The reasons for jamming would be far too technical to have in a game though.
Jamming only occurs if you do the combat reload. Don't wanna ever jam? Don't perform a combat reload.
Wow, awesome. Alot of people complaining about stupid stuff.
You do a combat reload, you aren't being careful, hence, a chance of jamming, Sounds reasonable.
Also, you don't like Jams? I LOVE JAMS in games. Dude, ever play America's Army? Oh maaan was that like "OH NO!" when you start firing at a guy and boom, jammed, now you've got to unjam it, while hoping he doesn't find you, or the first bullet is jammed, which also sucks.
In a monster game like this? Jamming will be awesome!
Also, to someone who said..
Scare ammo = scary.
Not the case, at all. Zombie Panic has never had me tense, or scared, merely annoyed when they'd have a map of 18 players, and only have 5 guns. Why do you think the most popular maps in ZP & ZP:S are those with enough for everybody to have a main gun + handgun...because it's funner.
You're already facing odds of infinitely spawned zombies with your one life, and Headshots aren't even instant kill, so making ammo scarce was a really bad idea. You can only make Ammo scarce if it takes 1 shot to the head to kill, and 2-3 body shots to kill.
It is unacceptable to give me 18 bullets, and make every zombie need 6 bullets to be killed, therefore screwing me with 99 Zombie respawns. Also, Zombies could attack guns & kick them off maps...so...yeah.
I like games that find a middle ground, like Half-Life 1 & 2. You don't have insane amounts of ammo to toss away, you have to make sure shots count, but you had enough to get the job done.
Seriously, if you go into ZP, barely anyone plays the default maps, it's all Lake, or some House maps, and Lake is filled with like 60 guns, house spawns with like 20, so yeah.
Like I said, only make ammo scarce if enemies die easily. Stalker suffered from this problem also; you have 15 bullets, it takes all 15 to kill one guy, even on hard mode, you kill him, you get 7-8 bullets...well, you're screwed for the next guy.
It's not reasonable if you have any experince with shooting real guns. I've never had a gun jam on me because I reloaded it fast.
but guns DO jam, its not something impossible
Of course they do. You can't make a gun jam by reloading it fast though.
This is amazing, I had an idea almost like this, except didn't think about 2 kinds of reloading. Although i would like a magazine system of a general ammo pool, with this game being so realistic as it is, it just...makes sense, ya know? Although then you could only combat reload about 5 times before losing all your clips and that would be annoying :\
I guess it's up to the devs/testers where to put the balance between realism and easy of gameplay
Nice addition, look forward to it.
Also I agree with Mkilbride, ZP was fun when you all had a gun and ammo to use, but if you plan on having using hl2 zombie ai, please don't make it so they can hit stuff at you... that ruins it for me.
And I agree on picking the mag up, it just makes sense to do it in the game, and I'm sure your talented programmer can make it so. As well as a world model for said magazine.
Also..combat reload for the shotgun? Are you going to add stripper clips to speed it up?
Good luck with the mod as always.