Post news Report content RSS feed The Rising MOD - Beta Gameplay Part 2 of 3

Here's the second part of the beta gameplay series, as I said before, we are committed to releasing a fun, balanced, and visually exciting game -- not just releasing pretty pictures each week.

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Here's the second part of the beta gameplay series, as I said before, we are committed to releasing a fun, balanced, and visually exciting game -- not just releasing pretty pictures each week.

Part 2


Oh just a note on flares: Players have infinite flares, however they can only drop 3 flares at a time. So if they throw a fourth flare, their first flare instantly burns out. Basically they are only useful for lighting your immediate area.

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Post comment Comments  (50 - 68 of 68)
thef
thef

the flares don't look to bright

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dafatcat
dafatcat

They lit up a whole room bro

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Mkilbride
Mkilbride

No they didn't. They lit up 1/8th of a room.

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KingJones
KingJones

Yoooo, This mod....is looking friggin great!
Once you get it fully playable or Complete....It'd be nice if this were on steam :D

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JoeNuggets
JoeNuggets

I would love to see some lights somewere other than from flares and flashlights. Maybe some flickering lamp lights??

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MatthewD Author
MatthewD

What would power those lights? The city has been abandoned for years.

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Mkilbride
Mkilbride

Ah...doomed to fail at this rate.

You cannot have their be only one light source...no ambient light ****** people off.

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Danboe
Danboe

Wow, you're really butthurt about the lightning aren't ya?

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Mkilbride
Mkilbride

Well yes, it could suffer from the Doom 3 effect of "Over-Darkness", heck, even the creator of it said he wished he hadn't made it so dark post-release.

In that video I couldn't see what was going on most of the time, it only frustrates me, not scares me, and removes the atmosphere.

Perhaps add a glow-stick?

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MatthewD Author
MatthewD

I could see plenty fine.

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Draco122
Draco122

I like it the way it is, makes it seem more creepy by having third rate flares instead of top of line. Besides, all three do light up the room to me.

Though regarding other light sources, what about Military Style glowsticks? They could provide unlimited light with a faint green dim but due to their size a player could carry one.

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xXMaNiAcXx
xXMaNiAcXx

That was a creepy ending *_*

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N3mix
N3mix

wow he has many flashlights...

you guys should also do a animation so he throws the flashlight with his left hand.

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Billlyy
Billlyy

This mod rocks! I love it so much, It has so much detail.

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Rattlesnark
Rattlesnark

Badass, though it'd be really nice to have animations for lighting up and tossing the flares, as well as new sound effects (the old default one just doesn't make it for me :[ )

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Garfusa2
Garfusa2

Atmosphere was very well done! Look forward to the mod! Especially loved the light coming from the windows in the rooms :)

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lZoeyl
lZoeyl

Gah... that TBD needs to a date... NEEDS A DATE! ;-;

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lZoeyl
lZoeyl

cl_gammacontrol 0.805

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TDHooligan
TDHooligan

Maybe it could work similarly to metro 2033, where you have to pump your flashlight (Leaving you free to attack) every so often, and the more power you have, the brighter it shines.
As for lighting up your immediate area, different types of flares would be cool (Fast burning, high light/vice verse). But maybe also have leftover campfires/flammables in certain places which can be lit permanently with a lighter/tinderbox.

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