Post news Report RSS The Mod's Not Dead, And a Bit Of Updates.

I've actually been getting emails and Steam messages regarding the lack of "regular" updates to the mod's page, and whether it's dead or not.

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I've actually been getting emails and Steam messages regarding the lack of "regular" updates to the mod's page, and whether it's dead or not. Well, it's not dead, simple as that. After the "trailer," there's a lack of things I can show without, y'know, showing 100% of the mod. It showed like 90% of the first half of the mod, I thought that'd be enough for a while.

So now that that's been said, I can give a small update. For those of you that didn't already know, I'll be doing small updates regarding the mod as blog posts on on my ModDB profile weekly, usually early in the week. So that's always there. As well, in a post I mentioned a loss of data. Nothing huge, only some materials and a few models that were pretty placeholder anyway. Nothing really major has changed since the trailer. I'm almost finished orange-mapping everything, that is, the rough geometry of the levels. Since that's in place, I can say there shouldn't be any more than 3 loading screens. Also, a modeller,
has joined, so models are probably no longer going to be brush-based, which'll be a huge help.

I think that's all I have to say right now. Being such a small project there isn't much I have to show for it. Thank for watching.

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lom2
lom2 - - 60 comments

Fair enough.

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Mrksmt9
Mrksmt9 - - 887 comments

Its totally understandagble as creating a mod takes time and an aweful lot of work even on a very small scale, so good luck and I hope you blow us away with what you have in store !!!

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