So the biggest surprise from the Microsoft press conference at E3 this year, really shocked those who have become accustom to the Valve development cycle, all because of a little game called Left 4 Dead 2. A sequel to the very popular zombie coop slayer of November 2008 set to be released November 2009 exactly one year since the first release. L4D2 has been announced even before the official release of L4D's SDK has had many fans up in arms about the whole deal, where is the support for the original game? Where is the support for the SDK and why would anyone bother to mod L4D with L4D2 right around the bend?
In a video interview with the staff from Giant Bomb, a writer from valve software, Chet Faliszek, addressed some major issues about the entire announcement including what will be happening with the SDK release. With the release of the second game, Valve have made sure that any custom content from the original will work in the second, down to the finest details in item placement and director settings.
Chet_Faliszek wrote: One thing we do know for sure is we want to make sure that everyone making a Left 4 Dead 1 map now or campaign now it's still going to work in Left 4 Dead 2. You will be able to start Left 4 Dead 2 up, you will have the new creatures automatically, you'll have the new weapons you will have all of that in the world, if you want to do some of the new director stuff or some of the new ways we control item placement you can go re-do it and add that, but you can also just leave it the exact same way and it will work.
So what can we expect from Valve now? Hopefully a well developed SDK that can work on both games and have the custom content be available for both would be a fantastic start and helping hand to all the modders out there. Hopefully this new system they hope to implement will work both ways so content created for L4D2 will work without problems on L4D1. Only time can tell on this one.