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Some free days are comming along and so I will finishing my mini MOD the dam for Crysis Wars. It's a small single player mod with one level (dam) which has been created initially for the Crysis Wars Patch Day in March 2009, but i had to stop working on it. Dam from James Bond - Goldeneye (N64 Rareware) was used as reference.

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Some free days have comme along and so I tried to finishing my mini MOD the dam for Crysis Wars. It's a small single player mod with one level (dam) which has been created initially for the Crysis Wars Patch Day in March 2009, but i had to stop working on it. However I will continue mapping now. A status of the map can be seen below. ATM I search for a AI/FG designer, if you are interested feel free to contact me. Hopefully next week the final release is near :) (Don't take the logo too seriously ;) a small map just needs a nano- suit )

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The mod itself consist of one level. This level was created after level DAM from James Bond "Golden Eye" - N64 1996, Wii 2010 -. But there are many differences in design and gameplay! You play an crazy Soldier, which wants to destroy a dam in Austria, because he thinks that his goverment hides a secret military base in the dam.Some screenshots from my Portfolio (Effective 2009): Dam (Wip)

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I hope you like the provided screens and you leave me some feedback! Following picture shows current level design process and will be updated continuously: Sniper tower from the beginning. Rain effects, guards and bad weather creates some unique atmosphere.

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Created new workaround for indoor-rain-shader problem. Added Destroyable lights and glasses for windows of the watch towers.

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Created some new sound spots and areas, including more water effects for a rainy mood!

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Bridge scene from Dam level spawn position:

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new (2010)

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old (2009)


The dam, a big building somewhere in Austrian natura. Maybe you can see the little secret island from original game from 1996?

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Comparinson picture which shows the start tower, where you can find the sniper.

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new (2010)

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old (2009)


Dam entrace, of course it is locked for security reasons ;)

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Every mountain environment has some observation deck, altough it's raining, you have a very nice and clear view from there.

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The sight is great, in distance you can see some bolt while you hear some thunder.

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Amory base is the last location before the dam. Guards are patrolling even in rain, be carefull if you want to avoid a fight!

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Some more screens of my progress can be watched directly on facebook by follow me via Fantasyhaze, you will get progressinformation much faster when follow me on facebook.

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Related Links:
Discussion: @ Fantasyhaze.com
Discussion: @ Crysis-hq.com
Discussion: @ Facebook

Post comment Comments
Elementalist
Elementalist - - 732 comments

Sometimes I forget how gorgeous his game can be.

But Dam, then the mod community smacks me in the face and reminds me. ;)

Great work!

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ActiveCancer
ActiveCancer - - 25 comments

Looks good, i'm looking foward to see what changes have been made

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ogggrez
ogggrez - - 76 comments

This Looks Pretty "Dam" awesome

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Matt_Bak3r
Matt_Bak3r - - 347 comments

nicely done

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Daystranger
Daystranger - - 327 comments

TBH, I'm liking 2009 version more...
Dunno, maybe its just me.
Crysis looks better during daytime.

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striker121
striker121 - - 80 comments

Holy crap, this looks awesome. Also the night versions look epic with the rain. I'd say just get some new ambient rain noises so it sounds like an actual storm.

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slay3rdb
slay3rdb - - 51 comments

does it have a dam bar? =D exellent work

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CMDKeen
CMDKeen - - 647 comments

I also like it more. The new one just does not look like a photography anymore. I think it's because it's raining.

Edit: WTF? I'm sure I hit the "Reply to comment" on Striker121's post...

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

God Dam! It looks sweet! Congratulations :p

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MattyG
MattyG - - 135 comments

I'll have to agree on that the daytime shots looking better than the newer, nighttime ones - but hey, fantastic work!

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Yah i like the daytime shots better aswell.

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mckool
mckool - - 186 comments

Question: Your workaround for the indoor rain shader problem....did you just beam the player to a different indoor area hidden in a visarea? If so, then that's Brilliant man!!

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mckool
mckool - - 186 comments

Sorry for the double post but I didn't make the 5 minute limit on editing:

If you are doing what I think you are with visareas then what does the player see when they look out the doorway?

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---___db___--- Author
---___db___--- - - 28 comments

Hey thx for all the comments :)

I won't use daylight because the overall performace is sadly not good enought to stand daylight with many shadows ;(

Hoever it looks great in night and has some very cool rain effects and sounds :)

(No beaming - it's just a construct of parts which hide other parts which have rain shader on them so it looks "not wet" and effekts are turned off when you go inside somewhere until you can see outside then it is turned on.

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mckool
mckool - - 186 comments

Ahh! I get it. Simple yet brilliant! I will have to remember that. I made a little rain level for the X-Mas competition last year and ended up removing the rain because of that issue. Thanks! Great work!

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