The holidays are long over, but the gifts continue! Mjolnir Software announces the worldwide launch of its initial offering to the gaming community with The Crucible, a mini-game where players must pilot a small fighter-craft to avoid and destroy dense waves of asteroids. Combining gorgeous graphics and frenetic gameplay for a fresh take on the early days of classic shooters, The Crucible utilizes early graphical assets from Mjolnir's upcoming standalone strategic and tactical space-opera Galaxy in Flames (GiF), slated to launch in late 2014.
The Crucible is Mjolnir Software's first public release of their in-house creative content. “We wanted to design a free mini-game to give the fans a quick view of some of the work that has been done,” said Zach Simmons, Lead Creative Director, adding, “it's a small taste of our much larger product. Galaxy in Flames is a huge, sprawling universe with deep roots in rich tactical combat and strategic gaming – Galactic Civilizations, Master of Orion, Homeworld, Sins of a Solar Empire – GiF has a lot of gaming layers for its inspiration. In the mini-games that will come before it, we knew they needed to be something fun, straightforward, and immediately accessible. So for The Crucible we've built a classic shooter and are using some early animations and design from GiF.”
Heralded by the gaming community as the spiritual successor to Relic Entertainment's landmark Homeworld series, Mjolnir Software's forthcoming Galaxy in Flames recalls the space epics of yesteryear while building a new frontier in RTS gaming, offering new challenges and experiences. Combining elements from multiple genres including real-time strategy and tactical combat, boasting a dynamic storyline that shifts based on player decisions and reacts in real-time to player choices, Galaxy in Flames is set to debut in 2014.