This next update fixes a few little issues in the map, that are so small you probably didn't notice, but that is not all.
The CSS version of the map differs from the other two, due to the fact I had to do last minute modifications to make the map balanced for the defuse gamemode.
However, the last minute changes I made to the CSS version actually make moving about the map much better, so when I release the bug fixed version, I'm gonna be including those changes in the update for the PVK II and BG2 versions as well.
The doors on the entertainment center were modeled out in brushes, inset wooden doors.. so they aren't a simple box with a grey grid texture anymore.
I'm already preparing for an even bigger update to follow. For those in the PVK II community, you may know of a certain map in the works that has Davinci style flying machines...
Well, If the guy gives me permission to use it, it will be in the next update. And I'll probably be switching the map to Objective Territory for PVK II, of course I would like some feedback about that before I finalize that decision.
I'm gonna be adding more graphics, without adding too much more file size.
Hi Devotus, sounds awesome! :D So I wanted to ask you as I don't really know CSS that well. I downloaded you map and copied it into cstrike folder. But it only loads haflway and then the game crashes. Anything I should have done?
Hmm. That is odd.
Can you send me via PM, a DXDIAG read out?
I recommend having AT LEAST 2 GB of memory to run this map smoothly.
IF you have less..
You could try lowering texture quality to lowest setting before loading the map. That might cut back on demand.
And also disabling HDR.
INS, Coven and RnL versions next? :)