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I'm a day late. Apologies. It started snowing here so decided to put some time down. I will take a break from coding and work more on brushwork next. Woot!

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*imagine* aerial fights???

I figured out a bunch of the vector code. It's really fun to play around with. If you guys have any near impossible combat moves that you've always wanted to see done in first person, Let me know! Give me some media to work with and If I like it, I'll do my best to put it in.

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staffcarguy
staffcarguy

nice wip this mod shows a lot of promise and would be very unique to the hl2 collection of mods.

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Sigint
Sigint

It could just be me, but it would seem that there would be possibility that the fights could become a little bit too fast past, and actually become nauseating (maybe in a good way =D)... Would you consider doing anything that would slow the pace a bit, or is Multiplayer going to be this fast paced?

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mars3554 Author
mars3554

The movement sets, as it sits now, are unlimited. I am planning on having the specials drain from the aux power bar but that and balancing come much later.

The pace should sit somewhere between The Specialists and Promode Q3 but the action will come in short bursts of rapid speed followed by a few seconds of "hang time" and repeat. I'm hoping for a bit of nausea!

Allegro ma non troppo...

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Silverfisk
Silverfisk

It's looking real nice!

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AlekZanDer
AlekZanDer

So nice...

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