Post news Report RSS Technical feats and thank you!

As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take a peek :)

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As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Those include:

  • Massive update for studiorendering that includes ATI support, now models can cast shadows with VBO rendering system.
  • GPU Skinning fixes, DDS Loading, GPU Lighting
  • VBO rendering + baked lighting
  • Enhanced cubemapping
  • DDS support
  • Studiomodel cubemapping, studiomodel lighting, studiomodel normalmapping.
  • Some fixes.

Okay nerds, but... what does it means exactly? Means, less limitations, more creativity and enhanced content ;)

Here's a comparision picture between the effects ON and OFF. Notice that the HD Textures are still loaded on the OFF section:


The good aspect of it, is that let us add more polys with more detail than before. The bad side? Well, completing a map now takes more additional time.

Having more details with less impact on the performance lets us do massive rendering distances:


Specially as you can see below. Scenes like this just wouldn't be possible before (notice the tiny cars and the HD sky):


These are WIP pictures, meaning it will look even cooler once they are final :)

More improvements also include (remember that we did a clean up and started from scratch, using SDK 2.4):

  • Implementation of FMOD Studio (or FMOD 5) which allow us to have:
  1. Dynamic music system (music switching from stealth/ambience to action/fighting in the same style as SoF 2)
  2. Playing HQ sounds and place them in the world with a pre-defined min and max distance, they can also follow an entity (all weapon sounds follow it's owner : the player)
  3. Reverberation which allow us to imitate quarry, city, arena, hangar, underwater or other environments.
  • Reimplemented and reviewed most of Am's weapons in terms of coding and assets :
  • Sound assets cleaning, they are better organized with better names/paths
  • Unused animations were removed
  • Many other stuff

You can thank Alexander 'Hawk' Bakanov and Joël "Shepard" Troch :)
We also like to take the opportunity to thank those who were involved on our sucessful Dropbox thingy mission

You guys rock!

Also, for the end of this tiny news article, a really close to final church. I noticed you guys loved it sooo... here's an update for your viewing pleasure:


You can suscribe to our studio's channel to get updates about our projects, ARRANGEMENT included!: Youtube.com

Thanks!

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Marek33
Marek33 - - 3,890 comments

I would like to thank your whole team for all for that hard work which you are doing on this mod!

Btw: Great work with that lighting

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shepard62fr
shepard62fr - - 491 comments

Thank you so much from the dev team ^_^

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LastLifeOfficial
LastLifeOfficial - - 979 comments

This is going to be amazing :D

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shepard62fr
shepard62fr - - 491 comments

Sure it is ^_^

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GazTian
GazTian - - 509 comments

muy buen trabajo !!

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Armageddon104
Armageddon104 - - 3,128 comments

That church has a sun on each side!

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shepard62fr
shepard62fr - - 491 comments

I have forwarded that to SysOp, thanks for the report ^_^

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DevinShadowV
DevinShadowV - - 534 comments

the more this type of updates I see the more excited I get but is this going to put on Steam through Steam Greenlight or is this going to be one of those that is moddb only?

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shepard62fr
shepard62fr - - 491 comments

We will likely go to Steam Greenlight, but not now as we need to do a lot of stuff to participate ^_^

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DevinShadowV
DevinShadowV - - 534 comments

sweet no problem just wondering

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mb77
mb77 - - 56 comments

I wonder if that will support OpenGL 1.3?
-My video card supports it up :)

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shepard62fr
shepard62fr - - 491 comments

We are using the same OpenGL version as Half-Life uses, so if Half-Life works, ARRANGEMENT should.

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