Post news Report RSS Supercap Spawning Bug

I'll be short and to the point; recently it was brought to my attention, by 0ss, that there's a rather nasty bug that can occur when spawning/building supercaps. When you've fired off the ability, make sure you still have at least 2 unused supply points, this will decrease the odds that this bug will not occur.

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I'll be short and to the point; recently it was brought to my attention, by 0ss, that there's a rather nasty bug that can occur when spawning/building supercaps. When you've fired off the ability, make sure you still have at least 2 unused supply points, this will decrease the odds that this bug will not occur. Normally I'd put out an emergency patch for this, but seeing as how there's a lot of changes I've done since R961, it will likely have to wait until the next version, which will be a full release without a patch. It likely won't be out before the moddb awards thing is done, but that doesn't matter to us, so long as we get out a good, solid version in the end. There will also be some new models in the next version.

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JC123
JC123 - - 215 comments

I just experience this last night. I'm glad someone pointed this out and that there is a solution :) I'm not docking points for such a specific error though. Thanks for fixing this!

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shortandpoor
shortandpoor - - 240 comments

What is the bug, if you don't mind me asking?

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Lavo Author
Lavo - - 2,041 comments

The slot-holder ship destroys itself shortly before the "real" ship is created. There's an odd bug that the slot-holder isn't destroyed quick enough, which somehow makes the "real" ship not spawn. Further, it seems to always occur when there is <2 supply points open (before the ship kills itself).

I've "fixed" this bug by making the slot-holder ship destroy itself 2 seconds before the real ship spawns in, versus 0.01 seconds. I have no idea why this gap is an issue, but Sins' engine flips out over very odd things.

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justinpalomino
justinpalomino - - 2 comments

Hi, i was playing this today and i have experienced a problem where i cannot train more then the first tier for capital ship supply. To train the 2nd level which says "Formallized training plan" it says it first need the training of "Basic military training" which is the next tier. the next tier then says it need the first previous tier (as it should) to to trained. meaning i cannot build any more then 2 capital ships as i cannot train more. When you fisrt start the game it also says on the resource hud that i have 999 available cappital ship points. i am not sure if this is related or not?? thanks

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Lavo Author
Lavo - - 2,041 comments

This is not a bug, and it is unrelated; capital ship slots are now unlimited for all players. Additionally, as you have 999 capital ship crews, you don't exactly need to research more of them... In Rebellion, many ships that were cruisers in Entrenchment were turned into capital ships, and as a result capital ship crews have depreciated and are now ignored/useless.

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justinpalomino
justinpalomino - - 2 comments

Yeah sorry i noticed this after playing longer

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WarriorArtist76
WarriorArtist76 - - 25 comments

I have tried making sure that my supply points were well beyond 2 or even 100 for that matter. Still have issues with it. It seems like whenever I Research one Super Capital ship, the other one flashes after saying "This is the wrong prerequisite/method of building this ship". Very frustrating when I cannot unleash the firepower of the Executor on the Rebellion. :/

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Guest
Guest - - 689,210 comments

If it says in the specific research "Requires Faction" manually select the titan foundry in your home planet and you should be able to build it from there.

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sillyjp
sillyjp - - 1 comments

I'm still having that issue. I have manual gone to the foundry, researched every thing and built every ship. I still can't spawn my super capital ship due to "Requires Faction."

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Sgt_Carlson
Sgt_Carlson - - 2 comments

Even though it said that it requires faction, it still let me build it

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