Report article RSS Feed [PPx³] Suggestions?

So, I'm out of ideas... What will happen to the mod now? That's up to you guys to decide :) Think of effects you'd like to be added / replaced in the mod! :D and try to make them come true!

Posted by [TZP]LoNer1 on Aug 31st, 2012

Just as the description states, I'm out of ideas guys ... But, I want to give each and every one of you a chance to add or change something in this mod! :D



The idea is simple...

If you've seen a movie / youtube video / image, whatever, and think it should be added to the game, link it back here with a minor description! I want other people to pay attention to each and every submission I do to the video's tab, so we can vote which ones will enter and which ones wont :) I will be re-making each and every particle you guys suggest, so don't worry, you will see your chosen particle in action ;)

Cheers! And let the comments come! :)

Post comment Comments
[TZP]LoNer1 Author
[TZP]LoNer1 Aug 31 2012, 4:00pm says:

Oh and thanks for the support guys. Really, I went from a mere 60 followers to 120! :)

+5 votes   reply to comment
Borovos
Borovos Aug 31 2012, 4:13pm says:

Hey Loner,

Do you know the pux_atack particle? Maybe could you use it to create a new anomaly. With sound of ameba anomaly for example.
As a insect swarm?

+4 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Aug 31 2012, 4:14pm replied:

Yes! Haha, isn't that the anomaly you tried to revive? ;)

And I will! :)

+3 votes   reply to comment
Borovos
Borovos Aug 31 2012, 4:56pm says:

Yes, i love ameba anom. But i failed to remake it.

I started particle_editor not long ago and i found this pux particle. I like this one. It's as a swarm.
It isn't the ameba anom. But ameba sound is as flight of insects.

So, it's that you need to create a new anom. And new anomaly means news artefacts, isn't it?

+4 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Aug 31 2012, 5:52pm replied:

Yes ;)

+3 votes   reply to comment
Stealth-Killer
Stealth-Killer Sep 1 2012, 6:21am says:

Radioactive dust particles? :)

+3 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 1 2012, 8:33am replied:

Will do! Funny how i never thought of this while i did it in PPx2 :P

+1 vote   reply to comment
Borovos
Borovos Sep 7 2012, 3:49pm replied:

Radioactive dust? As snow particle?

It'll be very nice in sarcophagus!

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 7 2012, 4:52pm replied:

Indeed! :D but, sarcophagus isn't in CoP :(

+1 vote   reply to comment
capitanloco6
capitanloco6 Sep 2 2012, 5:07am says:

I'm not sure if this is particle related, but I think that the nightsky should have more stars and that they should emmit intermitent light. I mean, in a 30 km exclusion zone the light contamination wouldn't be that bad.

Sorry if it is offtopic.

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 3 2012, 7:51am replied:

Not particle related, but funny enough im trying something like it already ;)

+1 vote   reply to comment
owens369
owens369 Sep 2 2012, 5:42pm says:

I would really like you to integrate “Amik” particle/textures. It allows for shell casings to eject on the right side. Tons of mods out there include weapon models that have the ejection ports on the right side.

I have been merging weapons from various mods into the “COP: Complete” mod. I would love to be able to utilize the “Amik” particle effects in “COP: Complete”.

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 3 2012, 7:50am replied:

Download the SGM particles, they include the AMIK particles ;)

But you need to change it yourself in the weapon files

+1 vote   reply to comment
owens369
owens369 Sep 3 2012, 11:47am replied:

Do they work with "Complete" mod?

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 4 2012, 6:34am replied:

Yes, SGM should work with Complete as Complete only uses the AF3 particles :) which are also included in the SGM particles ;)

+1 vote   reply to comment
owens369
owens369 Sep 5 2012, 11:03am replied:

Thanks

Is there an easy way to "merge" particle groups from one "particles.xr" file to another? I was messing around with the x-ray SDK but I couldn't figure it out.

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 6 2012, 9:51am replied:

You need a separate tool for that specialized in particle extraction :)

+1 vote   reply to comment
owens369
owens369 Sep 11 2012, 2:54pm replied:

What is it called?

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 12 2012, 2:41pm replied:

It doesn't have a name, It's called particle extractor. PM CrommCruac, he has it on his HDD, clean :)

+1 vote   reply to comment
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