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So, I'm out of ideas... What will happen to the mod now? That's up to you guys to decide :) Think of effects you'd like to be added / replaced in the mod! :D and try to make them come true!

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Just as the description states, I'm out of ideas guys ... But, I want to give each and every one of you a chance to add or change something in this mod! :D



The idea is simple...

If you've seen a movie / youtube video / image, whatever, and think it should be added to the game, link it back here with a minor description! I want other people to pay attention to each and every submission I do to the video's tab, so we can vote which ones will enter and which ones wont :) I will be re-making each and every particle you guys suggest, so don't worry, you will see your chosen particle in action ;)

Cheers! And let the comments come! :)

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[TZP]LoNer1 Author
[TZP]LoNer1

Oh and thanks for the support guys. Really, I went from a mere 60 followers to 120! :)

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Borovos
Borovos

Hey Loner,

Do you know the pux_atack particle? Maybe could you use it to create a new anomaly. With sound of ameba anomaly for example.
As a insect swarm?

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[TZP]LoNer1 Author
[TZP]LoNer1

Yes! Haha, isn't that the anomaly you tried to revive? ;)

And I will! :)

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Borovos
Borovos

Yes, i love ameba anom. But i failed to remake it.

I started particle_editor not long ago and i found this pux particle. I like this one. It's as a swarm.
It isn't the ameba anom. But ameba sound is as flight of insects.

So, it's that you need to create a new anom. And new anomaly means news artefacts, isn't it?

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[TZP]LoNer1 Author
[TZP]LoNer1

Yes ;)

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Stealth-Killer
Stealth-Killer

Radioactive dust particles? :)

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[TZP]LoNer1 Author
[TZP]LoNer1

Will do! Funny how i never thought of this while i did it in PPx2 :P

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Borovos
Borovos

Radioactive dust? As snow particle?

It'll be very nice in sarcophagus!

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[TZP]LoNer1 Author
[TZP]LoNer1

Indeed! :D but, sarcophagus isn't in CoP :(

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capitanloco6
capitanloco6

I'm not sure if this is particle related, but I think that the nightsky should have more stars and that they should emmit intermitent light. I mean, in a 30 km exclusion zone the light contamination wouldn't be that bad.

Sorry if it is offtopic.

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[TZP]LoNer1 Author
[TZP]LoNer1

Not particle related, but funny enough im trying something like it already ;)

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owens369
owens369

I would really like you to integrate “Amik” particle/textures. It allows for shell casings to eject on the right side. Tons of mods out there include weapon models that have the ejection ports on the right side.

I have been merging weapons from various mods into the “COP: Complete” mod. I would love to be able to utilize the “Amik” particle effects in “COP: Complete”.

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[TZP]LoNer1 Author
[TZP]LoNer1

Download the SGM particles, they include the AMIK particles ;)

But you need to change it yourself in the weapon files

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owens369
owens369

Do they work with "Complete" mod?

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[TZP]LoNer1 Author
[TZP]LoNer1

Yes, SGM should work with Complete as Complete only uses the AF3 particles :) which are also included in the SGM particles ;)

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owens369
owens369

Thanks

Is there an easy way to "merge" particle groups from one "particles.xr" file to another? I was messing around with the x-ray SDK but I couldn't figure it out.

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[TZP]LoNer1 Author
[TZP]LoNer1

You need a separate tool for that specialized in particle extraction :)

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owens369
owens369

What is it called?

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[TZP]LoNer1 Author
[TZP]LoNer1

It doesn't have a name, It's called particle extractor. PM CrommCruac, he has it on his HDD, clean :)

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