Post news Report content RSS feed Steel Storm Episode II camera modes

After moans and complains, we decided to implement additional cam modes.

Posted by on

After moans and complains, we decided to implement additional cam modes. The default mode is free dynamic cam and the game has been designed to be played using it. However, some gamers will find it satisfying to have the ability to play with lagged cam and fixed cam. Here is a demonstration of all the three modes:


Also we have released new promo video of Episode I. Once it's uploaded to youtube, you will be able to see it. Visit our "corporate" website and youtube channel for updates.

Post comment Comments
booman
booman

I actually like all three. Fixed cam is a lot like an RPG. But lagged cam seems easier on the eyes. Thanks for the optional camera views

Reply Good karma Bad karma+1 vote
thelinx
thelinx

Schweet.

Reply Good karma Bad karma+1 vote
motorsep Author
motorsep

Nice. Good to know you guys like it!

Reply Good karma+1 vote
Original_Speeder
Original_Speeder

Fixed camera for the win \o/

Reply Good karma Bad karma+1 vote
Kasplatt
Kasplatt

The camera was the main issue I had with this game.
Fixed camera is a definite favorite!

You should almost make that the default one, as I think that is the one most people would prefer.

Reply Good karma Bad karma+1 vote
Tech|Rogue
Tech|Rogue

Linux support == Win. Bought. :)

Reply Good karma Bad karma+1 vote
FunkyWyrm
FunkyWyrm

Nice to see the many options... Something for everyone. :)

Having seen the fixed camera mode, a thought occurred to me... I would love to see some kind of control mechanic like in Alien Swarm (free Steam game). I'm not sure how this would affect the mechanics of the game, but direction keys are used for forward/backwards/strafe and the orientation of the player is controlled by a mouse cursor on the screen. The character is aligned to the cursor.

This allows for targetted smart bombs or grenades to be launched on physics based trajectories (think throwing grenades at the mouse pointer) and very fast turning. Steel Storm definately doesn't need this and it might detract from other game mechanics, but I personally find it extremely fun and would love to see it in other games.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

News
Browse
News
New
Post news
Share
Related Games
Steel Storm: Burning Retribution
Steel Storm: Burning Retribution Third Person Shooter
Related Engines
DarkPlaces engine
DarkPlaces engine GPL
Related Groups
Kot-in-Action Creative Artel
Kot-in-Action Creative Artel Developer & Publisher