Well,
Just a quick look at the mod's page:
Yeah, it has been a while! Time for an update!
What happened since five months? Well a lot of stuff. First real-life related things, i wasn't at home that often, i moved to another flat...etc
I also had a few annoying issues with the mod itself, everything has been corrupted a couple of times. I wasn't able to create new content proprely.
Anyways, here are the good news! :D
After spending all my time working on a "The Clone Wars" themed era-mod i decided to bring a little bit of variety and balance.
'The Clone Wars: Fall of the Republic' is now a sub-mod, part of one BIG project: "Battlefront Ultimate Commander"
Not only one era, but three!
This project will support:
- a GCW era called "Imperial Civil War"
- a KotOR era called "The Old Republic"
- and of course the clone wars one, unchanged: "The Clone Wars"
Moreover, we may work on a "Third trilogy" era inspired by The Force Awakens and The Last Jedi.
Of course stock game modes such as Conquest, 1 CTF, 2 CTF are supported. We will add custom game modes, support up to 20 custom maps, space maps supported, every swbf 1 maps supported.. And many more !
- Wait - did i just wrote "we"?!
Working in group, with a team!
That's the big improvement over the last year of modding, i'll now work with a team as the project leader.
Below is the team members:
- CdtFox (me): Project Leader, 3D Art, 2D Art, Lead Scripter, Sound Designer and Shell Artist.
- @allumette: Particle Effects Designer
- @CT-108: Map Designer, Lead Sound Designer, 2D Art and Scripter.
- @Ractor2A: Map Designer
What is the first next step?
Well, during the upcoming week i'll completly edit this page. New banner, new logo, new name...etc It's less time-consuming and i want to keep this background image :P
Stay tunned for the upcoming news, progress and releases!!
And now the fun part; screenshots!
Looks sweet :)
Hehe thx bud
Cool! <3
Thanks man !
Say hello to the new team members, they have the high ground !
Well I don't even know why I wrote this
Really cool stuff here! :) Will the old republic era focus on TOR or Kotor conflicts?
KotOr one, we didn't think about a TOR focused sub mod yet... Plus it will take times...we will see :)
Sounds really promising! Those screenshots have me pretty excited :) Can't wait for the next update!
Thanks man!
Holy ****!
This is ******* amazing!
Great Work!
Really cool stuff here! :) Will the old republic era focus on TOR or Kotor conflicts?
sounds promising!!
Mod may be delayed, but this announcement tho. Gold.
Which BF1 map pack is getting support? Marvel4's Conversion Pack or the Huge Conversion pack with the 2.2 patch and KoTOR era?
Marvel's one. It's easiest to use and some of the convopack have a few bugs.
Sweet. I was hoping I could use some of the other Era mods that are compatible with Marvel's. Thanks!
Wwwwwwwwwwoahhhhhh
All of this look more than Amazing
Engl: You make me drool with your mods XD
Fr: Vous me faitres baver avec vos mods XD
Si un jour tu te mets à modder et que tu acquierts un bon niveau on peut t'ajouter dans la team qui sait ;)
Faudra m'aider alors car je connais les bases mais le reste donc un jour on pourrai se faire un skype avec CT-108 ;)
this looks ******* amazing I NEED IT TO MY COLLECTION *^*
Will this purely be a multiplayer mod or would the bot AI be getting updated too?
The AI will be updated.
Wow, you just know no boundaries. Kudos! :)
Thanks brother!
Great news. Looking forward to a new mod! Please do something with capital ship laser turrets, it would be great to finally fire turbolasers after 10 years!
I had the exact same thought a few minutes ago
Will this still be released as it goes along like when the clone wars are done you'll release it then when you get the other eras in you'll release the full version
The full release of the mod will include the 3 eras in the same time.
We might release some betas/alpha to public with only one era ;)
Any idea on a timeline for the alphas, betas, and full release? Regardless the mod looks amazing, keep up the good work!
Around Decemeber yeah :)
A Christmas gift
If it's not too much trouble, would you post details on what the AI improvements are at the time of mod release. The reason for this is because I've seen a couple of mods with the release notes stating,"Improved bots" or "AI has been improved" and yet they don't seem to be any different from vanilla bots.
For example, details like bots use different classes effectively i.e. snipers actually snipe and change positions etc or bots don't just stand around at spawn area motionless when there's a huge number of bots in-game. Details like these and so forth. It would be great to read what the AI changes are when the mod is released.
I'll post the full changelog soon, don't worries. :)
It's hard to survive now. You have to be careful. I've almost made them intelligent as humain players.
It means they'll roll a lot more, don't miss too much shot...etc
That sounds good. Hope they can capture command posts,use vehicles effectively and complete objectives without player help too.
The vanilla bots were kinda bad..they keep running into walls, won't complete objectives. They tend to target the player more when they show up at a firefight even if our AI teammates are right in front of them. I even saw a clone sharpshooter just charge with his blaster pistol instead of using the sniper rifle and they don't use the auto turret much.
The other thing was when you increased the bot count to 32 or 64, a lot of them would just stay at the spawn area motionless. If it's 64 bots, around 10 or more will be at the spawn area standing like statues.
Yeah i see what you mean.
The AI shooting at the player is hardcoded, unfortunately. I'll do my best to find a fix but i can't promise anything.
I'm pretty sure vanilla bots can capture cps by themselves thought.
If it's hardcoded and nothing can be done about it, that's alright. But could you take a look at the issue of bots just standing around motionless at spawn when you have 32-64 bots, cause it feels like those 'statue' bots seem to be enjoying the sight of me getting shot from all sides.
yeah I have the issue of the stuck bots with my maps with 64+ bots, I found that when you place a vehicle near the cp they start to move, but that's not a great solution... :/
when is it going to be released
We have plans to launch a beta. If you look at the mod's page it's wroted "To be decided" (TBD) ;)
Wow, Can't wait! wish we can play online with mods. Organize events.
that's multiplayer compatible
C'est de toute beauté :) Content de voir que t'as réuni une équipe !
Merci ;)
Sounds exciting :) Hopefully you will work on that TFA era.
Maybe someday...
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is better than clone wars extended :V
Cdt Fox you are the best¡¡¡(sorry for my bad english :´´V)
How do i download
Not released yet