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bloodsuckern
bloodsuckern

Ok that looked ******* retarded
and was that a jihad ll'l'l'l'l'l'l? jesus my sides from just watching this once

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Jeek
Jeek

I seriously love how serious the seriousness is.

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Bon.
Bon.

I like the folding stock flapping around

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SinKing
SinKing

I would call it " Super-Serious Shoe String Shooter" now ;). It looks a bit pre-alpha, so hard to say much, but I like the light and I guess the tesselation, though it seems a bit extreme on the walls.

Also, if you want more natural animation it would be good if the enemy doesn't have mirrored animation, but a little more randomness to how the different sides move. Anyway, you achieved quite a lot, seing it requires some skills to texture, code and import all that stuff. More than most people here will ever do. Keep it up!

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PompiPompi Author
PompiPompi

Thanks, I only did the coding though. And rigged the golem and animated him. But the Golem's model is from TurboSquid, including the texturing.
I did make an automatic fixer for the displacement map texture as seams in this texture become gaps after tessellation.

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dave_5430
dave_5430

I swear to god I hope you can attach that stock, else I'm just not going to bother looking at this from now on just on the single fact that the goddamn stock is flapping around the entire time.

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PompiPompi Author
PompiPompi

Yea, it annoyd me as well. I have made a "fix" I think now it's not annoying but now the footsteps annoy me as well. :/

Youtu.be

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SinKing
SinKing

Isn't the flapping of the stock more due to the character turning around, while the gun stays on center? I thought it would be that way, so if there was a character model, it would actually look more correct. Though it does seem to swing some extreme distances there. Definitely still something wrong there, but nothing that can't be fixed.

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