Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which includes the level editor, viewer, and model and texture creation tools for Natural Selection 2.
Posted by TychoCelchuuu on Jan 23rd, 2010
This patch includes a fix for the "black textures" issue that users with older Radeon series cards are experiencing. All of the rendering in our engine is carried out in a high-dynamic range; unfortunately these older cards don't support the types of buffers necessary for our HDR pipeline. We've addressed this by using lower precision buffers on those cards, but that results in lower quality graphics. We're going to fix that, but it will take a little bit longer.
A cool new feature that's included in this patch is color grading in the Editor. Color grading (some times called color correction) allows you to adjust the brightness, contrast and color balance of the scene when it's rendered in the game. These effects also appear in real-time in the editor, so have fun experimenting with them.
Here's the complete list of changes in this patch:
If you've already installed the Spark SDK, it will automatically detect the update and give you the option to install when the editor is launched. If you haven't installed the Spark SDK before, use the link below to download the installer.
Note that in order to run the tools in the SDK you will need your game key.
Download ns2_setup.exe (350.3M)
This video shows a simple mod we created for Natural Selection 2 to fine tune some features of the engine, like animation blending and physics. It also gave us a great opportunity to test out our content pipeline and modding infrastructure. This simple rifle range game was created from scratch (it's only about 500 lines of Lua code) and took very little time using the Spark toolset. This mod doesn't use any of the Natural Selection 2 game code, so the actual NS2 rifle behaves a bit differently. We thought you'd enjoy a peek!
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