Report article RSS Feed Son of Nor Video Dev Diary #30 - Effective One Legged Skillshots

EPIC footage I recorded of an in-game fight: One of us managed to take out his 2 colleagues with a single rock :)

Posted by ChrisPolus on Apr 14th, 2013

It's been a crazy week again. Soooo many updates!

  • We now have a backwards running animation. Backwards strafing is still silly looking.
  • After trying to fix it we got a funny animation bug. Animations would re-trigger constantly, resulting in the world's fastest one legged sprinter. It's worth a look.
  • There's a relaxed idle animation but now the character can switch to an aggressive idle animation when a fight begins.
  • There's a new character variation. He's got hair now.
  • Grim facial expression so the char doesn't smile when fighting enemies.
  • Ragdoll.
  • New terraforming up and down visual effect. It conveys the upwards/downwards movement better.
  • New visual indicator when absorbing fire or wind elements (the fire fairies are gone now).
  • Sarahul with armor work now, too. No more ridiculous forward leaning.
  • When enemies die, they don't just disappear, but disintegrate in a sandy fashion.
  • Kickstarter was pushed back to 24th April (if it works out this time)...
  • We got some pretty amazing Kickstarter reward illustrations back from our new illustrator. We love them, and they look good on our Kickstarter test page (you'll have to wait to see these).
  • Another outtake from our Kickstarter in-game shooting. In one game situation, Daniel managed to kill his colleagues Alex and Bernd with a single shot. Pwned.

We should have guessed it. Our Kickstarter campaign will be delayed by one week. It's now scheduled for April 24th. It's tax time in the US and it takes a looong time apparently to get the employer ID number and a bank account. Also, the verification payment from Amazon Payments to the account can take up to 7 days (this is what we're now waiting for). We started preparing this for a long time and now every little step takes a week. Devil is in the details...

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Dave145
Dave145 Apr 14 2013, 8:28pm says:

Keep up the work!I will definitely support your Kickstarter-Campaign if you make paying via Paypal available. This is such a unique and creative idea, it would be a shame if your game dont get funded!

+5 votes     reply to comment
Ultimoore
Ultimoore Apr 15 2013, 12:19am replied:

agreed this game looks great already.

+3 votes     reply to comment
Sph!nx
Sph!nx Apr 15 2013, 7:40am replied:

Yeah, I agree with Dave145 here!

+2 votes     reply to comment
budgetpromdresses@gm
budgetpromdresses@gm Apr 15 2013, 3:52am says:

of fine pa-14539.A great way to make

+1 vote     reply to comment
Voldie
Voldie Apr 15 2013, 4:14am says:

Wow, That's Really awesome!

I like the Sand deform effect! ^^

+2 votes     reply to comment
Drakenreiter
Drakenreiter Apr 15 2013, 9:49am says:

Fixed bones... YAY! The new things look really cool! Uhm, one suggestion I have this time is concerning the hair. Try making the texture applied to the head darker, like he has really short hair. The hair mesh put on top of that should look a little better I think. I've seen a lot of games doing it like that. Maybe you did already and I'm not noticing it. Anyway, good luck with everything once again!

+1 vote     reply to comment
BioDestroyer
BioDestroyer Apr 15 2013, 11:04am says: Online

When you used the wind element in the sand at 2:10 does the sand that got pushed just disappear? Because I didn't notice the sand level growing at the sides or behind it.

+1 vote     reply to comment
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