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Greetings Knox County Survivors. We’ve recently been running a public test of the new update on our forums, and most people who’ve played it have given us the thumbs up. As such, between marathon coding sessions, we cannot wait to get the final build out there on the wires.

Posted by on

pzuse

After running through seventeen iterations many of the test build's bugs and eccentricities have been ironed out. This said, the primary tasks that remain before we can put it out officially on the PZ site and on Desura are to take delivery of (and finalise) our universal PC/Mac/Linux launcher, put our fire mechanics back in and reintegrate the Kate and Baldspot tutorial in the rebuilt engine. There’s also, of course, a few remaining bugs and balance issues to hammer into place.

So this, essentially, is a quick message to say ‘Watch this space’. We’ll be making a big press push when the update arrives, so hopefully you’ll witness some Zomboid fanfare amidst all the yelling, screaming and shots aimed directly at the brain.

For those who haven’t been around recently – the big news is that we’ve got ‘save on quit’ into the game, while this is another unexpected arrival:


We’d also like to flag up the exciting arrival of the AllThingsZomboid podcast. They’re recording their first show very soon, so be sure to join in and check it out. Thanks guys!

Comments
Roh
Roh

That is sexy as hell!!!

In these sorts of games I always expect the perfectly straight lines fanning out from your character that make it easy to miss anything a little distance away.

This system is SO much better. Makes you more directly involved in hitting the target. Awesome idea and the implementation looks just as good!

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ShinyGem
ShinyGem

Keep up the incredible work, can't wait!

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flop201
flop201

haha made me laugh when the survivor was running toward you and you just shot him anyway haha

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Shirby
Shirby

Holy ****, I just woke up and looked at moddb... Awesome *.* and I have to agree keep up the incredible work!

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Dr.Goupyl
Dr.Goupyl

It's been a intensive work you did with all the updates, i didn't have enough time to play one that another fix was here !
Almost here guys almost here ! ;)
PS: killing stairs, you'll not be missed :p

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Tssha
Tssha

Excellent, save on quit was literally the feature I'd been waiting for. I'll definitely pick this game up as soon as I have some time to play it.

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VandalSQ
VandalSQ

Good joob guys , keep it up !

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Liyas
Liyas

Excellent news :D keep up the good work guys!

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Metalspy
Metalspy

Damn I can't wait for this update. I've been waiting way too long Q_Q ;)

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SwampIrish
SwampIrish

You guys need to quit talking and update this. Desura folks bought into the alpha process too. Not the post-forum alpha process.

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darkabyss555
darkabyss555

lol you can get 2.0q here Theindiestone.com

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CourierSix
CourierSix

i only just got the game a few weeks ago... im so excited for the new mod. i see heaps of stuff about it in forums and on youtube but i just thought it would be a better idea to wait untill you guys have polished all the bugs out

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splexo
splexo

(buried)

You guys ******* fail at coding if it's taking you this long to push out updates

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chris2933
chris2933

The walking dead referance!! =D
Cant wait!

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darkabyss555
darkabyss555

Guys you can get 2.0q Here on there forums if you havent already
Theindiestone.com

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nyg
nyg

how do i update

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TheUnbeholden
TheUnbeholden

Wow, excellent idea for the aiming system. And I'm really glad you took on save on quit, its always made sense to me in roguelikes. No point in disallowing saves altogether because then it forces the player to keep on playing forever which is not realistic in any way to expect that and allowing you to keep saves forever is also a bad idea because it just makes things easy and ruins the purpose of roguelikes. Save on quit and having you lose your character only upon death is the best option and thats totally roguelike.

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