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I thought since our website has been down for so long and all our fans have been really patient during this whole ordeal I would post a render for everyone to drool over until the site's back up and running. This is a high poly version of the Sig S3000 sniper rifle modeled by F-22 Raptor. It will

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I thought since our website has been down for so long and all our fans have been really patient during this whole ordeal I would post a render for everyone to drool over until the site's back up and running.

This is a high poly version of the Sig S3000 sniper rifle modeled by F-22 Raptor. It will be used to generate normal maps for our low poly in game model.

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Work is still going strong behind the scenes, despite the loss of a dev forum. We've made progress on another version of our internal alpha and have done some online testing of it already.

Keep an eye on the website, it will be back up soon.

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AJ_Quick
AJ_Quick - - 1,321 comments

*Shrugs*

A single unskinned gun model for a build of the mod you plan on creating in the distant future?

Might want to hold off on releasing stuff like this until you have something concrete to show. In-game screens of your 2k4 build. skinned models (plural) etc.

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M@ty
M@ty - - 508 comments

Here's the deal for those unfamiliar with Jurassic Rage:

We are developing primerily for UT2004. Once our mod is finished for that engine, we shall be switching to UT3 (UT2007). The high polys models will be used then for normal mapping.

Not forgetting that we can still use high poly models in UT2004. The model can be used to 'bake' details onto the lower-polygon model's skin.

A similar process was used here on levels, the same principle can be used on all other models.
Silveribex.com

The team is familiar with the aspects and limitations of both engines thouroughly.

For now, enjoy the eye-candy.

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makkE
makkE - - 46 comments

Guess they are talking about baking the lightning to texture from the highpoly and using that as a diffuse/spec on the lowpoly.
Wich is fine, especially if normalmaps are planned later. This way the high poly can be used now and later for the normalmap.

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EvilSmiley Author
EvilSmiley - - 113 comments

Just to clear it up for you, this model will not be in game. It will be used to generate normal maps for a lower poly model; THAT will be in game. It's not a very difficult process, and the technology has been around for a while to do it. If you google normal maps, you'll more then likely find a nice tutorial on how it is accomplished. But the results are fantastic!

**UPDATE ON THE SITE**

For some reason our domain name went into a 30 day lock so that no one can touch it. However, we are getting close to the end of the 30 day lock so it shouldn't be too much longer.

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AJ_Quick
AJ_Quick - - 1,321 comments

Unreal Tournament 2004 (UE2) does not support normal maps.

what gives?

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Jambozal
Jambozal - - 337 comments

Someone hasn't done their research :O

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Dragonlord
Dragonlord - - 1,934 comments

people, you got pwn3d there. i hope you put in here the wrong game as like mentioned above, ut2k4 is textures only, no normal maps or other fancy things ( except a bit of env-specular, but that's it ).

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myles
myles - - 854 comments

Duh,

he just said that they will use normal maps in UT2007

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TKAzA
TKAzA - - 3,154 comments

thats still to high poly for ut2k4 look at mr kadishes mod
its great but blockey :S

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