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Just a simple news update for the Alliance at War mod.

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Hello, community. I have been away for a number of months -- I took a bit of a break -- but I wanted to make sure I upload the next update before the year ended. Sense I have been away, I really could not answer questions, but I am back for the moment. I do not want any player to think I would ignore their questions.

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HTRK74JR
HTRK74JR - - 889 comments

So what's new? Also, sup dude been a while

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Larry-3 Author
Larry-3 - - 667 comments

Hey, HT. It has been awhile. But I am doing okay. I kind of made this update over the course of six months. Sense I took a break, I only worked on it ever so often, so I could not give every little detail right now, but off the top of my head... The Counterspy and Public Relations Officer had their cost and training time reduced, the AAT-1 can now fire a tiny bit faster, the AT-AT turning speed was reduced by 50%, there were a few text changes and edits, Vactooine now has its own map, I updated the intro loading screen, the space battle population cap was raised, Yoda can only be used in Tech Level 4, the light vehicle factory for the Rebel Alliance will change unit garrison at Tech Level 5, the Rebel Alliance will lose the option to construct the Z-95 Headhunter after tech level 2 and T-wing after tech level 3, the Empire will lose the option to construct the Immoblizer 418 Cruiser after tech level 4... There were a number of other changes, but I cannot think of them right now.

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Darth_Saber
Darth_Saber - - 917 comments

Great to see you here Larry-3, and hope that this new year will bring you much happiness and success in all that you do.

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Larry-3 Author
Larry-3 - - 667 comments

Thank you, Darth Saber. I do hope it fairs the same for you, too.

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