Post news Report RSS Some Renders, and an update.

Following up the amazing success of the Demo (Mod of the month, wow!) and looking forward to getting the full release done as soon as possible, i have decided to keep the public a little more up to date with what's going on behind the scenes... Now, if you had been browsing the Killing Floor forums

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Following up the amazing success of the Demo (Mod of the month, wow!) and looking forward to getting the full release done as soon as possible, i have decided to keep the public a little more up to date with what's going on behind the scenes...

Now, if you had been browsing the Killing Floor forums you might have seen these renders all ready, or some like it. But for the rest of you, get ready for a nasty suprise!

The first are two more powerful weapons which are already in-game and slated for the full release (bringing the weapon total up to 12 now) and the last is a render of the horrifying new "Scrake" enemy, a chainsaw wielding psychopath who is not only incredibly dangerous in close quarters, but will also take a realy punishment before going down.

Chainsaw Hunting Shotgun (Double Barrel) Scrake (Chainsaw zombie)

Lastly, for those of you who would like to see how our coder, Slinks is managing with the new in-game GUI equipment purchase menu, you can follow his progress over at this page!

Killingfloor.pmods.net

He updates it all the time, and it's REALLY coming together.

And be sure to drop by the site itself and visit the forums to post feedback or whatnot :D

Killingfloor.pmods.net

Post comment Comments
IDF-SPYKER
IDF-SPYKER - - 98 comments

cool models,
but the skin of the monster (pic 3) need more work on it...

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AJ_Quick Author
AJ_Quick - - 1,321 comments

Stretching is largely impossible to avoid. Unfortunately the texture size of all in-game monsters has to be reduced to only 512 ^ 512 for performance reasons (20 + 1024 ^ 1024 zombies is NOT a healthy thing, lets just say)

so that being the case , it's not very noticeable in game, dont worry :D but i had to keep things low poly enough that they would run smooth. I will be sorting him through abit more. Most of what you see there is W.i.P , but shouldn't change TOO much for the final

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Dekthro
Dekthro - - 166 comments

Freaking awsome, almost have me totaly convinced that I need to buy UT2k4.

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lillbrorsan
lillbrorsan - - 754 comments

Nice nice

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San-J
San-J - - 662 comments

Absolutely wonderful, but the images are WAAAAAY too big.. Please resize them if you can.

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duckedtapedemon
duckedtapedemon - - 557 comments

yea, they just linked to the gallery shots, not the full ones.

We have a moddb code for doing that... I forget what it is though, i'd check.

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Dragonmaw
Dragonmaw - - 81 comments

it's < modimg# >

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dEaThMaStEr
dEaThMaStEr - - 349 comments

looks good, altohugh personally i tihnk the skins are a little too grungy and contrasted.. But its not a problem, still looks awesome :D

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Neo-Reloaded
Neo-Reloaded - - 559 comments

Freaking awsome, almost have me totaly convinced that I need to buy UT2k4.

true that!!:D same here :)

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RatoN
RatoN - - 564 comments

Fixed the image sizes.

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AJ_Quick Author
AJ_Quick - - 1,321 comments

Thanks man!

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!Bryan!
!Bryan! - - 31 comments

And this is why you're the MOTM.

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