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Some plans for future developments gameplay wise. Opinions welcome

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O.K time for more gameplay announcements so that Zombierus can shoot me down in a hail of code flak in a public forum. But also albeit more importantly so I can get you guys opinion on said gameplay elements.

So first the big one gravity wells and planets and how they will be handled in general. To begin we must remember that this is meant to be a highly tactical mod something with many degrees of complexity. This means very large gravity wells how large I hear you ask. Well very big let's say the average gravity well is about that of a star with a planet somewhat more realistically sized to that of that ships (not entirely accurate because that would be stupid). But how will this be handled in such a way as to not impact performance and texture quality to the point I could cut my eyes on the polygons. Well its simple rather then make the planets bigger, make the ships smaller. One of the wonderful features of sins is that the zoom function works to the same degree regardless of the size of the object you're zooming in on. Add to this some fancy new planets textures (I do have permission to use the textures from stars mod but might ask aplos to make some new ones) I pretty skybox and it should definitely have the feel I'm looking for. The exact size of the gravity wells fun to tactical usefulness will need to be play tested before its decided, since if your spend too much time waiting for ships to get from A to B and at some point inbetween you have died of starvation then depending on my overall goals I have either done a good or bad job of the scaling. To make travel time less of a chore all planets are linked inside a star system with the outer planets leading to new star systems.

New developments in the modelling style of yours truly has resulted in a huge drop in the poly count this means that the number of ships you can build may be increased to some degree (yay)

Finally the search is on for a texture person so that we can all gaze in wonder at something with some colour (in this instance gray does not constitute a colour)

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FeuerAegis
FeuerAegis

More ships = MORE BOOM
MORE BOOM = WOOOOOOOO

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SafariJohn`
SafariJohn`

I don't think having all the gravity wells linked to each other is such a good thing, for it removes almost all the choke points. It's hard to defend core planets when capturing an outer asteroid allows access to all the planets.

However, bigger gravity wells and more ships is always a plus.

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mangomango999
mangomango999

You're right so the question becomes: Can we defend our empires without the choke?

Have any other games answered this question?

And starbases would have their ranges buffed? Or they can all move?

This raises some interesting questions.

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mangosofdoom Author
mangosofdoom

taking a planet isn't a quick thing like in normal sins where they can F*CK you **** up without so much as a phone call the next day. However in new dawn it will take longer it will also encourage patrolling and a larger number of small fleets rather then one monster fleet. Orbital defences will also be able to completely stop douche bag raids a term I like to use when refering to siege ships raiding your world then leaving. So if someone wants a world their fleet will need to destroy any orbital guns before siege ships can even think about entering the gravity well.

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mangosofdoom Author
mangosofdoom

Also only the planets in a system are linked like that. so all the planets around each star are linked then an enourmously long phase lane connects the outer planets (not every planet in the system) to a nearby system.

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SafariJohn`
SafariJohn`

Thanks for the responses, I was mainly just bringing up the point, and I did think only the planets in a system were linked like that.
The only other problem I can think of with the phase lanes like that is the visual clutter.

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mangosofdoom Author
mangosofdoom

Simply turn of phase lanes in the menu.

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