Report article RSS Feed Some information on gameplay and pictures of the mod

Some information on gameplay, news and pictures of the mod

Posted by Lenox47 on Oct 19th, 2010

I am really pleased to see that most of you are always there and you still support the project Butterly. It is very important to me (on the project "Prelude"), and for the team (the project "Butterfly").

I want to clarify the difference between the team and myself, knowing that I am alone on the Prelude. Although some people involved in flowgraph.


Regarding the mapping, it is going well, see very well, I'm even Etton. Perhaps the fact that the first version had uncovered the CryEngine 2. It's sort of a homecoming for me.

Still, I started working on the gameplay with the help of flowgraph DarkShadow CyberAlien and some lying around in my files. DarkShadow designed at my request some new features like the super jump and a change fov for the camera, according to the movements of the player.

The super-jump adds a lot of intensity to the action and will add many new features in Level Design. Like Fov scalable, which also adds a greater immersion. And thanks to the flowgraph of Cyberalien that manages the movement of the camera, it adds more realism.

Finally, on the scenario, I'm still not 100% sure, but I think I found how to get the main structure of the story. And what is the soundtrack, I already have some songs that I composed a few months ago that should be interesting to use for the mod.

Pending more information, here are some new images for you :


Post comment Comments
Fxor
Fxor Oct 20 2010, 8:58am says:

It's...too...beautiful. So excited for the release!

+4 votes     reply to comment
Lenox47
Lenox47 Oct 20 2010, 9:54am replied:

Thanks! :) The next release is for the next month is think, the time for add more vegetation, new mapping and works.

+5 votes     reply to comment
Fxor
Fxor Oct 20 2010, 10:16am replied:

Moar grass?! Yesh! :D

+4 votes     reply to comment
Killer_man_1996
Killer_man_1996 Oct 21 2010, 6:00pm replied:

Sexy grass is sexy :D

+1 vote     reply to comment
Lenox47
Lenox47 Oct 21 2010, 8:22pm replied:

Lol! I try to use a goods settings for the render of the grass :)

+1 vote     reply to comment
Matt_Bak3r
Matt_Bak3r Oct 20 2010, 9:30am says:

aaaa.. i want to live there :D

+3 votes     reply to comment
Lenox47
Lenox47 Oct 20 2010, 10:43am replied:

Thanks! But i think it's not possible XD

Maybe the Maldives ?! :D

+4 votes     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Oct 20 2010, 10:17am says: Online

Welcome to paradise.

It seems someone have wonderful skills here!

+2 votes     reply to comment
Lenox47
Lenox47 Oct 20 2010, 10:39am replied:

Thank you very much oO I'm glad you like it!

+4 votes     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Oct 20 2010, 12:25pm replied: Online

You welcome, i'm glad to see that moddb have more and more skilled people like you

+3 votes     reply to comment
Lenox47
Lenox47 Oct 21 2010, 7:55am replied:

Thanks! :)

+1 vote     reply to comment
Jokerme
Jokerme Oct 20 2010, 10:28am says:

The main problem with most Crysis mods is they look like utter sh*t on any settings other than High. Mostly custom content suffers from this since developers don't create low detail content. I'd suggest developing the game on lower detail but that wouldn't look as nice. As a consequence most Crysis mods (maybe all?) are just for monster computers.

I'd like to ask, where Butterfly stands in this?

+3 votes     reply to comment
Lenox47
Lenox47 Oct 20 2010, 10:38am replied:

I have a mid-range computer and I can not put the settings thoroughly with Crysis, so do not worry, I availed optimization.

However, I did not understand your last question. I guess you want to know what the relation Butterfly?!

+3 votes     reply to comment
Jokerme
Jokerme Oct 20 2010, 5:35pm replied:

I asked are you developing Butterfly for low-end machines too. I got my answer though, I have a mid range computer also and I use a mix of High-Medium-Low settings while playing Crysis. Main game looks pretty much awesome like this, but mods look terrible mostly.

+1 vote     reply to comment
Lenox47
Lenox47 Oct 21 2010, 5:01am replied:

I said that I develop the mod for the high mode only. So I activate some effects of the Very High and I turn off unnecessary effects or are too resource intensive.

So do not worry, it will be optimized, even if the the screens suggests otherwise, I am currently between 30 and 45 FPS in the engine, so at 50 fps in the game knowing that I lost about 7 FPS in the engine.

+1 vote     reply to comment
Matt_Bak3r
Matt_Bak3r Oct 21 2010, 10:54am replied:

nice to hear where you are going with this ;)

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Oct 20 2010, 11:20am says:

Holy goddamn crap! The mapping is totally beautiful!

+3 votes     reply to comment
Lenox47
Lenox47 Oct 20 2010, 2:40pm replied:

Thank you very much! :D

+1 vote     reply to comment
ciastoludek
ciastoludek Oct 21 2010, 11:01am says:

W
O
W

+1 vote     reply to comment
Lenox47
Lenox47 Oct 21 2010, 3:15pm replied:

Thanks! :D

+1 vote     reply to comment
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