On May the 15th, 2009, Wolfe Games will be releasing a commercial version of P.U.R.E. for players worldwide.
We've signed up with Stardock Corporation, and will be available via their Impulse platform. More details about pricing and availability will be made available as soon as we have all the details.
What to expect, in the first commercial release:
1. A full single-player campaign, involving missions for Resistance and Overmind.
2. Full multiplayer.
3. Improvements in the UI and balance fixes for any remaining issues in MP balance.
4. Skirmish mode with bots.
5. Space Chickens improvements.
So, instead of RC7, we're releasing a full demo on the 15th. It will feature several new multiplayer maps and a couple of missions to get people started and teach them how to play. It'll be everything RC7 was meant to be, essentially, plus a bit more.
And, as a further enticement for players, we want to let people know- if you buy our game early on, you can expect it to keep getting polished and improved at the current rate. We have a plan for a series of releases, gradually adding new gameplay (such as ocean combat) and new factions.
We're not going to offer an "expansion" unless we feel that we've created something novel enough to justify it. Instead, we'd like to offer "early adopters" the chance to be a part of an evolving game that will only get better over time. Come join our community, be a part of something special.
Also for this week's news, we had an early test of our gameplay at the NetHeads facility in Carmel, Indiana.
A decent crowd showed up on Sunday, which was great given the relatively short notice. The NetHeads staff was great- everything was taken care of perfectly, and we certainly had a good time playing with a lot of people on top-flight hardware and seeing how folks are reacting to the current build of the game. 5 on 5, P.U.R.E. is a real treat in multiplayer, and we all had a great time!
Here are a few photos from the event: