Post news Report RSS Solitude: Update #27

We highlight one of our new engine features. This feature will change the look of the whole game!

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Welcome to the 27th news update!


Over the last few months we've been silent, some may say we've been lazy, while others will say we've stopped working on Solitude. Oh how wrong can people get. We've been making textures, models, maps, and adding a hell of a lot to Solitude's engine.


Today, lets talk about one of the new engine features, Half-life BSP support. This is a massive step up on engine-wise, this allows our artists to have all the creative freedom they need to make the textures, as they don't need to use the same 256 colours for every texture in the game. As we would of had to if we didn't have HLbsp support.

Here's a comparison.


Now some people might say they can't see a big difference, some may say they don't see a difference at all. After all, I picked the textures that looked best compared to all the other one's after they were forced to the Quake pallet. Have a look at it zoomed in 300%.


That's not all, now we can use colours that we previously couldn't use. One of the main textures we could never get to look right at all was grass. Look at the Quake pallet :


That's all the colours we had before, one very important colour is missing. A range of greens!

Make a nice grass texture, your really happy with it, now it's time to convert it.


What the hell!? Oh yes, Quake pallet doesn't like green.

Say no to stupid pallet for a whole game!

Solitudes current engine that, as I've mentioned before, allows 256 colours per texture allows that random mash-up of pixels, to turn into :



Here are a few screenshots showing the HLBSP support in action.

Showing the power of our psp engine


Hlbsp eat your heart out!


So that's hlbsp support wrapped up. It looks better, it gives us alot more freedom. A strange feature is that it seems to be rendering maps faster and giving us a faster framerate. Maps that usually ran at 40fps now run at 60-80!
If you have any questions about Solitude or want to talk to any of the developers join us on IRC: irc.EnterTheGame.com, #Solitude channel.

If you like what you see, we encourage you to Track the Game to be updated on future media and to vote for us for a spot in the top 100 list!


See ya!

Post comment Comments
Samuk Author
Samuk - - 690 comments

Thanks! Don't forget to vote!

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Samuk Author
Samuk - - 690 comments

You'll find out soon. We're making a video feature. But another big thing is that the framerate is increased.

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Jam3s007
Jam3s007 - - 1,217 comments

I'm glad to see you guys have made some impressive progress.

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Samuk Author
Samuk - - 690 comments

Thanks!

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Klammy
Klammy - - 435 comments

Does this mean that we can expect specular lighting/bump maps? Halo's always been a "shiny" game, whereas all of the surfaces are super reflective.

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Samuk Author
Samuk - - 690 comments

If only. Sadly that'd kill the GPU. Never know though.

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ceriux
ceriux - - 1,514 comments

honestly... im not sure if you'd notice it too much on the psp and even so... if it didn't, would it matter? common HALO ANYWHERE! who cares about shininess? the psp it's self is shiny enough!

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ninjamonkey10
ninjamonkey10 - - 23 comments

NIce work. Are we going to get some action this holiday season? That would be a great gift =}

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Samuk Author
Samuk - - 690 comments

You might SEE some action. But not experience it yet :(

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Armageddon104
Armageddon104 - - 3,128 comments

Cool!

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Ark_
Ark_ - - 583 comments

Thanks.

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TheillusiveMan
TheillusiveMan - - 75 comments

This is awsome, when looking at some of the screenshots in there small size it looks like im actually seeing the first halo, brilliant.

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Samuk Author
Samuk - - 690 comments

Thanks, at least we know were achieving some of our goals :)

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UrbanKid
UrbanKid - - 200 comments

I call you god solitude THAT IS FREAKING AWESOME!

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Samuk Author
Samuk - - 690 comments

We do try :)

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UrbanKid
UrbanKid - - 200 comments

I will vote for ya

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Samuk Author
Samuk - - 690 comments

Thanks!

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DJ-Ready
DJ-Ready - - 456 comments

Good job guys :)

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Samuk Author
Samuk - - 690 comments

Ah thanks :)

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Jukki
Jukki - - 841 comments

OMG

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Mobster103
Mobster103 - - 915 comments

you could add a glass like covering to the floors of your maps to increase reflection.

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manb1313
manb1313 - - 41 comments

wow all these new indie games..cant wait for a bunch of them!
keep up the good work!!

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monsterbasher1233
monsterbasher1233 - - 238 comments

awsome but one question evertime you switch weapons the energy bar goes jumpy to low and high can you fix that it would help a lot

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Samuk Author
Samuk - - 690 comments

It doesn't.

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monsterbasher1233
monsterbasher1233 - - 238 comments

then look at the engery bar at all the videos its just weird

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neod101
neod101 - - 62 comments

All the videos will be quite old.

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Nixtwiz
Nixtwiz - - 195 comments

awesome guys. I cant wait for this to come out, it just keeps getting better and better. I know FI is going to start their own game after this but you should at least have a side team to work on a sequel. A special group of FI members that would work on a Solitude 2 while the main group of FI is working on their main game.

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Samuk Author
Samuk - - 690 comments

We might do that if you vote ;)

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iwantalife
iwantalife - - 455 comments

lol - "might" Way to get votes Sami! =) jk
Actually if the story is good enough for a sequel that would be cool!

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xerofdv
xerofdv - - 144 comments

samuk im glad u guys are back i was wonderin where you guys went! cheers dudes if ya need anything u have me on msn :)

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R4mb0
R4mb0 - - 18 comments

The difference between quake and HL BSP? other than higher quality textures is that
With the newer halflife compilers we can put much more polys and textures in maps!

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ducksrule
ducksrule - - 59 comments

awesome job guys! can i get a sticker(cough*beta*cough) saying i voted?

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Samuk Author
Samuk - - 690 comments

You can have a virtual cookie :)

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ducksrule
ducksrule - - 59 comments

hey, thats good enough

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