The long-awaited TPOF v2.4 has finally been released on March 13, 2009. There are many new features, and many bug fixes. This is probably the best TPOF compile I have ever done. There are many new & Updated features. There is a change list so long I don't think it would fit in this space. This build is both highly Experimental, and very stable. It all depends on the system your running, and whether Homeworld 2 runs correctly, or not. After this release I will be on a two to three week hiatus from TPOF development. I will hopefully be able to produce some actual backstory to Slipstream in that time. Until then, enjoy v2.4!
Screenshots:
New & Updated Features:
- The user interface has been cleaned-up to include button borders and transparency.
- A few new weapons have been added, such as the super-beam used by the UNCG battleship.
- TPOF Physics v1.4, which allows the ships to move around like they are actual ships in space.
- The removal of the ability to directly target certain subsystems on ships. In real-space physics, ships would be moving too fast for turrets in TPOF to track and fire in time, but they will take splash damage from a weapon hitting near, or on it.
- Skybox v2.0 is included, and can be found on "The Badlands" series of maps.
Credits:
- Myself – Programming, Compiling, Graphics, Writer.
- NSWMaps – Maping & Mac OS X Testing.
- HisDivineShadow – Advisor, Tester, Conceptor.
- DoubleForte – Assistant Photoshop, Testing.
- Coldstar – Secondary Programmer, DOL Helios, Tester.
- Navck - Conceptor, Canon Assistant, Testing.
- Thundax - Modelling, Testing.
Other Contributors:
- Axel - Ship & Turret Models, Initial Weapon files.
- Cannonjack - Bishop Carrier mod.
- Modernization team - Models, Weapons.
- Eviljedi - Rehash mod.
- Mikail - Gameplay scripts, UI Scripts.
- Ent-E - Taiidan Cruisers mod.
- Nutritious - Ancient Enemies Music.
Enjoy your "vacation" :P we will enjoy 2.4
Ok, that's it! I'm reinstalling HW2 for this. Congrats on the release!
installing now!!!!!!
Does this have working AI?
The AI has always worked.
Just had to leave my impressions after playing.
it's so much better! I love the skybox, I would prefer more seperated sources of income on the badlands though so there's lulls in the battle though.
I love it how the frigates strafe!
You've just done really well with this release ^_^
Just one thing, the loading screen, at the tip right hand corner has a graphical error. Nothing big though :)
Yeah i know, i saw it right before i uploaded. Ill have it fixed in 2.5
I don't know if it's just me, but on badlands i'm greeted to a huge white map...almost blinding
Skybox error.