Angrypig finally managed to implement collision detection for JSBSim planes along with the joystick support, so we created a short test flight video with Cessna.
It's strange how a terrain with so much detail still looks so boring. It's probably because there is only 1 texture used over the entire terrain and the terrain doesn't cast shadows onto it'self. Those are the biggest problems.
just wondering, will space travel be available? also will there be city/ space stations? also will there be realistic water, terrain elements (such as water resistance, craters etc)?
oh and uh, nice graphics! but i forgot one thing, is it possible that you could make planes that when landed you can press a button and turn into a building? if you could implement something like that it would make rts/fps/tps hybrids awsome!
This engine needs two things: lightmapping on terrain and use of sprites in the way the engine of Operation Flashpoitn: Dragon Rising does.
It's looking great!
It's strange how a terrain with so much detail still looks so boring. It's probably because there is only 1 texture used over the entire terrain and the terrain doesn't cast shadows onto it'self. Those are the biggest problems.
Nice work, you should use a UFO though, not a cessna!
just wondering, will space travel be available? also will there be city/ space stations? also will there be realistic water, terrain elements (such as water resistance, craters etc)?
oh and uh, nice graphics! but i forgot one thing, is it possible that you could make planes that when landed you can press a button and turn into a building? if you could implement something like that it would make rts/fps/tps hybrids awsome!