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So, you may have noticed that we've only been showing you ARMOUR as a way of defending yourself in the game, but that's not all you get! You'll remember that Rachel did up some amazing shield sketches a while back. Well, those shields are all done now, and will be being added to the game with our giant loot update that is coming soon :)

Posted by CumQuaT on Nov 3rd, 2012

Hi all!

So, you may have noticed that we've only been showing you ARMOUR as a way of defending yourself in the game, but that's not all you get! You'll remember that Rachel did up some amazing shield sketches a while back. Well, those shields are all done now, and will be being added to the game with our giant loot update that is coming soon :)


Development has been going REALLY well, and we just released the latest beta to the test team which includes a functional, working quest and dialogue system, which leaves the game feeling the most like... Well... A game that it has yet. Early testing from the team has shown that the quest code works well, so the next update will have many more quest types added as well as heaps more loot to grab. With quests happening and loot being added, the game is finally seeing some light at the end of the very, very, very long tunnel that it's been in, which is super exciting.

To show where it's at, one of our test team, Hyfrydle, has done up a Let's Play video showing the game in action. The video highlights that there are still a number of bugs we're still sorting out, and unfortunately the towns haven't yet been optimized, so their loading time is HUGE. But please remember while you're watching this that eventually the towns will be optimized and they will load as quickly as any other part of the game.


So that's all for now. We'll be back again quite soon with more updates, since we're in a real "jam all the content in" phase of development right now. We'll be keeping the test team busy, I can tell you that much!

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Hakumen
Hakumen Nov 4 2012, 3:31am says:

Very nice shields :)

+5 votes     reply to comment
CumQuaT
CumQuaT Nov 4 2012, 3:36am replied:

Thank you! :D

+3 votes     reply to comment
Moss
Moss Nov 4 2012, 6:10pm says:

Love the trap disarm mechanic, simple to grasp and original.

I realize the game is still in alpha development, but it's hard to look past (literally and figuratively) the blinding lighting and brown saturation in outside scenes. I can't help but feel it must be seriously impacting on the games marketability, it's one of the first things people see in videos and screenshots you've published and it's pretty off putting even for someone like me who's already sold on the concept.

+3 votes     reply to comment
CumQuaT
CumQuaT Nov 4 2012, 6:41pm replied:

It's kind of limiting though when the game is still in development. There's only so fast we can work given our day jobs!

+2 votes     reply to comment
AJ_Quick
AJ_Quick Nov 4 2012, 7:04pm replied:

I think what Moss is getting at is that you're releasing pre-alpha footage of certain areas of the game which really shouldn't be on display just yet. It seems like the focus of malevolence is on dungeons, so maybe cut out the open world / city stuff from the promotional material until it's more presentable.

+2 votes     reply to comment
CumQuaT
CumQuaT Nov 4 2012, 10:25pm replied:

I can appreciate that viewpoint, but we've been keeping a very "open doors" attitude towards our development process since the beginning, and gotten substanial good feedback for doing so, and we're sticking to it :D Many people are interested to see the progression from early concept to polished product :)

+1 vote     reply to comment
booman
booman Nov 5 2012, 1:57pm replied:

I'm not turned off at all because I have been following Malevolence for quite a while and have seen the development! Alphas are all about eye-candy and I don't expect a lot of eye-candy. So far everything they have publishes is very professional or has professional potential once finished.

Developers shouldn't have to keep reminding us "this doesn't represent the final game" anymore. We should know because its Alpha or beta

+3 votes     reply to comment
CumQuaT
CumQuaT Nov 5 2012, 6:37pm replied:

Always glad to read your comments, booman :)

+1 vote     reply to comment
booman
booman Nov 6 2012, 5:19pm replied:

I love seeing the GREAT updates!
By the way, is a Linux port in the plan for Malevolence?
If not, I will still be very determined to get it running in Wine.

+1 vote     reply to comment
CumQuaT
CumQuaT Nov 6 2012, 6:42pm replied:

Unfortunately not. When we started work on this game we had no idea it would get this sort of attention, so none of the groundwork was done for porting. We have, however, had one of our testers running it fairly well under Wine on a mac.

+1 vote     reply to comment
Rayman51
Rayman51 Nov 16 2012, 4:23pm says:

while the idea is here , I think it would be better for now to stick to the "dungeon crawling" part . so it would give us a better surprise when we'kk reach the outside world by ourself :) also , I have a really important question : while everything is proceduraly generated , I have come to ask myself if you were interested in putting a main quest at all ; you know , not maybe a more or less cliched one , nor a parody .... but a story that would involve the very sword itself , the hero , gods, and some other plot character , and eventually , an end after some time , so we could focus on FREEPLAY :D

+1 vote     reply to comment
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