In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing for Infinity and has done a lot of experimenting.
Interested? Read the latest Development Journal update on the infinity forums and take a look at this WIP screenshot:
Betelgeuze is working on improving his textures for the planetary terrain engine. Every planet type gets its own texture pack and those can be mixed to get a lot of variation.
Here are some examples:
The shots above were mapped onto a plane and displayed in ASEToBin, so it's not the texture itself. It's a plane with the textures assigned (diffuse, bump, spec) and the shader. Plus each of them is seen with a slight camera perspective.
infiinity rocks out :P
GWAAAA I SPOONGED MYSELF!!!
man, if eve could keep up with this... awesomeness...
Nice going as usual.
**** me backwards
ok looks perfect. game is done! release it now!
If only you had the power of early release. Infinity is really the best game I know.
quality work.
you're making other mods look bad here on moddb :D