Post news Report content RSS feed Saturday 6th April, 2013...Updates? Updates.

After a long silence, we bring some news and media on the current status of the project.

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If you couldn't tell from the title......we bring updates. It's clearly been a while since our last update, but we've been silently(and slowly) plugging away at our next release. Sometimes there's just no point in pointless drivel and the best choice of action is to work. All of our newer recruits never panned out, and some of our current members understandably have been pretty busy. Never the less....we work.

Our ever talented and dedicated lead mapper, Caffeine Freak, continues to map. Of our 8 total levels to be included in next release, 6 of them are more or less complete. 1 is blocked out well enough and the other currently being built. It's getting closer, but more is still needed. We are aiming for end of year, but it's still too soon to promise that.

We are standalone as previously posted. It's still pretty exciting as it was when we first broke our ties to Doom 3. We are fans, freely working on a free game, hopefully, for your future enjoyment of the Hexen world. With all of that being said though, we are actively looking for more talent to help us accomplish our goals in shorter time.

We'd love for some extra art help. Concept, 3D or 2D(in that priority of need) would be fantastic. We still have an active artist but someone to help him by creating concepts would go a long way in wrapping up some of our remaining static and weapon model tasks. A character artist would ultimately help for the future as well. Either way, we'd love to hear from you even if concept drawing is your main focus. Beyond art asset creation, we are always open to the other fields as well. Level designers of course, but even an extra programmer never hurts(especially if you are experienced in Linux and OSX).

Now the fun stuff! In our silence, we decided to break it with some game footage with new weapons and monsters in action in some of our new levels. We hope you enjoy it and the new music from Mystic Realmz! The more classic styled tunes have really been adding some great back drops to all of our levels. Enjoy!


Game on.

IRC Network: irc.gamesurge.netIRC Channel: #edgeofchaosIRC Web: Hexenmod.net(team): Twitter.com Group: Steamcommunity.com hexen.team@gmail.com

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VGames
VGames

When will the Cleric's Wraithverge be done? Or is it done already and you guys are saving it for the release? Which is perfectly understandable and still good news.

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7ty7
7ty7

thanks for the update guys, the teaser is looking very good.

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DiamondBorne
DiamondBorne

Yay!! About time for update. i almost give up on DOOM3 modding future.

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luiz0regis
luiz0regis

Great News!

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hardcole
hardcole

nice !!! keep it on ;)

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nbohr1more
nbohr1more

Sorry to hear about the turnover. The Dark Mod has had it's share of contributors that don't pan-out too. When the Lead coder spends considerable time training a newbie and they drop-out "shortly after" it has the unfortunate side-effect of discouraging the search for new blood.

Great stuff nonetheless, keep up the good work.

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Sebultura
Sebultura

Continue the great work !

To me it's better to take time before releasing any updates, given the fact that you're still in the need of more people for this huge work.

Of course it's important to post some updates in order to maintain motivation for the team.

Still following the project in the hope that it will be released full one day !

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TheUnbeholden
TheUnbeholden

you guys need a donation to keep up spirits, where can I do that?

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deadite4
deadite4

You can make a donation of your time if you are an artist, level designer or programmer.

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DarkStarAngelo
DarkStarAngelo

Hey, I read the article and I know someone who you might be interested in to have as a concept artist:
Mechanubis.deviantart.com

He drew a lot of his own designs of Doom monsters and in great detail. Since Hexen is also made by ID Software I think you would consider bringing this guy on your team.

So I thought I'd just give you the heads up :)

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Guest
Guest

Is it C++ programming you need for the game?

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HexenEdgeOfChaos Author
HexenEdgeOfChaos

Yes it is.

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