Report article RSS Feed Saga of Pandoria - New Trailer and milestone

Last weekend has been an important milestone for us, we are sending out our full game client and media to different publishers and the media. As you might know, still we have no publisher to back us up, and without one we cannot afford the license fee and release the game. So please wish us good luck!

Posted by Dieblein on Nov 19th, 2013

Dear friends,

Last weekend has been an important milestone for us, we are sending out our full game client and media to different publishers and the media. As you might know, still we have no publisher to back us up, and without one we cannot afford the license fee and release the game. So please wish us good luck!

However I wanted to keep you updated on what has happened and what cool new stuff we added to the game so far:

1. The XP system is fully implemented: XP and Levels are constantly saved independent from the current game session; if the player dies he can instantly restart the chapter with the last XP (“Diablo” principle).
2. Player can use combo system for attack and block or evade enemy attacks.
3. We added 3 main skills to the game which should be carefully used based on the individual situation: Heal, Shield, Damage. By hitting monsters you recharge up to 3 skill points. The more skill points the more effective the individual skill.
4. The game includes 40 player levels and 3 difficulties so far. Each difficulty plays between 3-4 hours. Difficulties and chapters unlock after successful run-through.
5. Implemented full xbox360 / Game-pad / STEAM controller support; the game plays actually best on the TV / sitting on the couch.
6. Added Depth of Field (DOF) effect to the engine will be either static or “haze” effect in the desert. Thanks to GARRY for the idea how to code it, I love you!
7. Based many suggestions from you I completely reworked the HUD and improved the animations, please check out the trailer / screenshots and tell me what you think.

I uploaded new screenshots, made a new HD trailer and updated the website for you; please understand that we don’t want to show too many new locations as we don’t want to spoiler anything. Also we need the trailer anyhow for the press, so I wanted to share it with you also.

Thank you so much for your support, we couldn’t have done without it. Please remember to follow us on social media and tell your friends about us. Please stay tuned for future updates soon.


Kind Regards,
Martin "Dieblein"
-Team Monkey-

Post comment Comments
BadXFox
BadXFox Nov 19 2013, 9:21am says:

Nice! :D

+3 votes     reply to comment
CuervoSp
CuervoSp Nov 19 2013, 9:59am says:

Really nice news.

+3 votes     reply to comment
moddlord1
moddlord1 Nov 19 2013, 10:57am says:

coool!!

+2 votes     reply to comment
Dieblein
Dieblein Nov 20 2013, 1:46am replied:

Thanks alot!

+1 vote     reply to comment
ThrillerProd
ThrillerProd Nov 19 2013, 1:27pm says:

It's very nice, but here some things you need to change for a better result :
- Animation of the hero, they are too rigid !
- Soundtrack, not my taste (subjective point)
- Shader implementation for post-process enhancement ! :D
- More spectacular hit and battle ! we need to feel the impact !

Bonne continuation ! :)

+7 votes     reply to comment
Dieblein
Dieblein Nov 20 2013, 1:45am replied:

Thanks alot for the feedback! Its difficult to judge things when you work on them too long. To be honest, I also found human animations to be very very difficult ;-) I will spend extra time to rework them.

But let me ask you one question: I recently played Skyrim (I know pretty late hehe), and I found the player 3rd person animations to be really bad (especially jumping), but somehow nobody complained about it, do you know recall any recent game which had very nice 3rd player animations to take a look?

Shader and battle FX we will continue tweaking, I can also promise that already now it feels much better with sound FX on ^^

+2 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Nov 19 2013, 1:43pm says:

Congrats! but i am on ThrillerProd side here: The maincharacters animation look way to static and unnatural. i was like "woha, looks nice!" and then the mainhero walked and... jumped(?!), also midfight it looks to blocky and unfluid... but thats something you guys can definitaly fix i bet! :)

it's looking great already and i cant wait to read and see updates.
keep it up! :)

+3 votes     reply to comment
Dieblein
Dieblein Nov 20 2013, 1:46am replied:

Same here, thanks for the comment!

+2 votes     reply to comment
oOHitsugayaOo
oOHitsugayaOo Nov 25 2013, 12:35pm says:

Great news, glad to hear from this mod agian.

+2 votes     reply to comment
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