Post news Report RSS Road to Forgotten Hope 2.4: Part 3

We hope you brought your flight jacket today because today we are highlighting the aircraft in 2.4 and how they have changed, but more importantly we are releasing the pre-release client and server files.

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Hello and welcome back to another update of Forgotten Hope. We hope you brought your flight jacket today because today we are highlighting the aircraft in 2.4 and how they have changed, but more importantly we are releasing the pre-release client and server files.

First up, we have the passworded torrent files. You will not be able to extract the actual client files until Friday, July 15th when the password is released, but in order to download these files, you will need to use one of the many bittorrent client programs that are available for free on the internet.

The following torrents contains the client files needed to properly play Forgotten Hope version 2.4. If you have an unmodified version of 2.3, then you will need to only download the 2.3 > 2.4 patch which is 1.7 GB. If you have modified your FH2 install in some way or do not have FH2 at all, you will need to download the full installer which a total of 3.9 GB split into three parts (1.6 GB, 1.8 GB, 555 MB). Installing custom maps will not modify your FH2 installation.

Patch from 2.3 to 2.4

Download the Forgotten Hope 2.4 Pre-Release Torrent (incremental)

2.4 Full

Download the Forgotten Hope 2.4 Pre-Release Torrent (full - part 1)

Download the Forgotten Hope 2.4 Pre-Release Torrent (full - part 2)

Download the Forgotten Hope 2.4 Pre-Release Torrent (full - part 3)

Remember, you will not be able to access the actual files until this Friday. If you do not wish to download these torrent files, you can wait until Friday at 18:00 GMT to download the un-passworded files from a list of mirror sites.

If you are a server administrator and would like to have your server up and running by this Friday for the release, you can download the necessary files here.

Also be sure to register your server with our awards system as well, if you haven't already. You can register here. We also have last minute information for Server Admins about Registering a Server for the Awards

With that out of the way now, we can get on with the third part to our series of gameplay changes. Today we will be revealing all that has been done to give the aircraft in FH 2.4 a fresh new feel.

In what is perhaps the biggest and most noticeable change, all aircraft use a new physics model, including a greatly increased role of gravity and stalling, stiffer flaps, and unique handling characteristics making every aircraft unique. In order to win the battle, use the plane's characteristics to your advantage.

Thanks to the hard work of Stubbfan and Kev4000, in addition to countless hours testing, we rest assured that upcoming aircraft physics are a major and definite improvement. After many revisions throughout the years, we have combined previous experiences, together with months of internal trial and error testing, in addition to reports from the World at War tournament.

Aircraft Improvements


As you can see from the screenshot above, the field of view has been widened as well, to give pilots improved situational awareness when flying. The gray area in the middle represents what you would see in the previous version, and the expanded colored area represents what you will now see from the cockpit in 2.4. Along with this, the rear camera view has also been added back into use, to give players an even better view when in combat.

Aircraft Improvements


Finally, it was deemed that the 400m convergence that was added to the aircraft in a previous release was too high of a value. It has now been lowered to 250m by azreal from Eat_Uranium's and Gunnie's original code, to make both air-to-air and air-to-ground combat more effective. To fully experience all that changed in 2.4, you'll have to wait until Friday, but for now, you can view this short gameplay video of a ground-attack mission below.


That's all for today, but be sure to come back tomorrow for more news. Until then, feel free to visit our IRC channel channel and our public forums to discuss this update and other news.

Post comment Comments
Cpt.Dann
Cpt.Dann

Wow! Early release! Downloading!

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Cpt.Dann
Cpt.Dann

Wait, what? Oh it's a torrent, I see -.-

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Wulfburk12
Wulfburk12

normal download will only be available at friday 18:00 UTC, the torrent is for people who have slow internet and want to play as soon as the password is let out for the public

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P3ACE753
P3ACE753

A torrent isnt for ppl with slow internet. Torrent is the fastest way to dl because ppl help each other when they let the torrent upload for the others.

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ComradeWinston
ComradeWinston

Torrents are Communist then... Ha! You Capitalists have been fooled by great Soviet Interwebs! Nerds of the internets unite!

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Wulfburk12
Wulfburk12

downloading! 75 % :D

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Rebourne
Rebourne

not one mention yet of improved infantry combat...

Ill play Fh2 again when they get around to making the recoil for smgs less ridiculous. It totally imbalances the game.

You have a better chance killing someone up close with a 1 shot rifle than a smg often times, its quite sad. DoD got it right...why can't fh2??

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KodY
KodY

Infantry was mentioned a bit in the first part.
Moddb.com
Also check the changelog for some of the minor details.

I think the removal of the crosshair will get rid of most easy close-distance quick-shots for riflemen.

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[FH]FatJoe Author
[FH]FatJoe

Like KodY mentioned, we've already covered the Infantry bit :)

I do believe we did reduce the recoil a bit, though it does keep in tradition with the FH2 system of not compensating for the recoil for the player, The player has to pull the weapon down, but maybe to a less force now. That and the removal of Crosshairs give Rifles a disadvantage at CQB

I say give it a chance ;)

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Rotfuchs
Rotfuchs

this prerelease via torrent is a nice idea. i hope you will show us the pw on moddb too.

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[FH]FatJoe Author
[FH]FatJoe

Yes sir, in big letters :)

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Lito.LV
Lito.LV

Cant wait for this. Awesome mod.

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InSAN3FranK
InSAN3FranK

I like this mod, but its a shame the servers list are almost always all empty, its a really great mod. I can even call that a stand alone game.

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SirErwinRommel
SirErwinRommel

Its Friday 6:00PM (18:00 Australian time) WHERES MY PASSWORD/GAME!

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0rpheus
0rpheus

Australian time is not GMT

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