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Today we are show casing Ricky Williams' map Carentan Causeway and the Me109g that Toni has made. Ricky has rebuilt his map now for about the fifth and final time. It's great to see it coming along so nicely and we're sure you'll all agree. Toni's Me109g is an absolute thing

Posted by [RnL]Seth on Oct 19th, 2006

Today we are show casing Ricky Williams' map Carentan Causeway and the Me109g that Toni has made.

Ricky has rebuilt his map now for about the fifth and final time. It's great to see it coming along so nicely and we're sure you'll all agree.


Toni's Me109g is an absolute thing of beauty. When seen ingame strafing you, you almost forget to take cover!

User Posted Image User Posted Image

Oh, all right, we'll spill the beans on our grenade throwing feature. You will have 3 different ways you can throw a grenade in RNL based on our iron site, shoulder and hip aiming system. After you pull the pin/remove the cap, you can select how you want to throw the grenade: overhand, sidearm (pitch) or underhand.

We hope you all enjoy the new media and hope to see more of you on our forums and in our IRC channel.

Read the full article HERE

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Varsity
Varsity Oct 19 2006, 4:18pm says:

That is really, really good. The only thing I can suggest is using a muddier water texture: when it's reflecting it's great, but when it's at a shallow angle and you can see right through to the grass, it's not so convincing.

Also, how have you managed to extend Source's draw distance quite so far (assuming it'll be like that in-game)? Early access to the Ep2 codebase? :p

+1 vote     reply to comment
DennisG
DennisG Oct 19 2006, 4:47pm says:

wow thats some very cool stuff.
Nice use of the source engine.

wow.

+1 vote     reply to comment
ZitaX Online
ZitaX Oct 19 2006, 5:38pm says:

Im impressed!

Excellent work!

+1 vote     reply to comment
mrtywalsh
mrtywalsh Oct 19 2006, 9:33pm says:

can't wait for this mod to come out. been waiting and watching for a long time. keep the good work up!

+1 vote     reply to comment
NuclearFriend
NuclearFriend Oct 20 2006, 6:39am says:

Thanks for the comments guys.

@ Varsity: The screenshots were taken in-game, the draw distance is up to the mapper and how they use the fog (it can be extended back quite far).

+1 vote     reply to comment
SinKing
SinKing Oct 20 2006, 9:42am says:

How cool is that - up to now I didn't even know there are planes in this. This mod is getting better with every update!

you're doubleplusgood!

Sinking

+1 vote     reply to comment
SlyAssassin
SlyAssassin Oct 20 2006, 4:23pm says:

@ Varsity - I've used a muddier water before and it actually looked worse then, then it does now.

I may do some sort of 'lapping' water at the edges of the swamp area to simulate a large body of water better, the rivers and stream will be 'moving' soon.

Also the draw distances are whats ingame unless testing proves major problems (So far it hasn't), it just comes down to optimization really for such long veiws.

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