Post news Report RSS Revenge of the Modders, part 1

Prepare for a long, but exciting read as we elaborate on the last couple of weeks and what it means for the future of the mod.

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Massive coding breakthrough!!

Today I wish to bring great news and to discuss some exciting things. So there hasn't been a new version released yet, while I claimed there probably would be by now. There are two primary reasons for this, one of which is really amazing.

The first reason is that I don't have alot of active playtesters. I promise you that the next version, and trust me, it won't be thaaat long, will be alot more interesting!

Ironically, the first reason is partly a symptom of the second reason, if that makes any sense... I haven't been spending a whole lot of time organising the people that are helping me with making this glorious mod for the simple reason that I've been totally sucked up into learning more about Assault Squad 2.

In these last two weeks I have learned how to export vehicles almost perfectly, have gained a much better understanding of the details and workings of Men of War's armor system and programming language and I am very very proud to admit that I have made more progress in these last two weeks than I have with the original Men of War in the last five years. I've been glued to my computer these last couple of weeks programming a completely new and in-depth armor penetration system that is closer to the films and more accurate to how the weapon systems of Star Wars would actually work.

This new armor penetration system is based on armor temperature and heat dissipation and while still a prototype, currently features over 17 weapon classes, ranging from various classes of infantry small arms blasters to working vehicle-mounted ion cannons to ray-shield-ignoring mass drivers, all the way up to super-heavy turbolasers, each with their own characteristics and nuances.

Next to the new armor penetration system, things like practical ion shielding and an actual difference between rayshields and particle shields and 5 new classes of explosive weapons are but a small taste of all the amazing features that will be in the mod in future versions but I’ll talk about those in greater detail later. My dream is to implement features that not only immerse you in the star wars universe, but make sense lore-wise and add real depth and interesting gameplay. My dream is to create the ultimate star wars game!

One interesting experiment spawned out of my research into how buildings work in Men of War. I have made great progress and while I have not yet truly tried to make destructible buildings, I am confident that we can do it and do it well. The way buildings worked inspired me to develop a new way of creating interior missions that will look perfect and very detailed ingame. It will basically allow us to create detailed interior missions directly inside our favorite 3D software packages (like 3D studio max and Maya) and export them directly into the game.

Also, now that the combat in the mod is deepening and becoming more complex and nuanced, I have thought of a fun way to showcase the new features that will give the artists that are helping now a chance to put all of their skills to use and simultaneously providing you with educative narrative entertainment that will teach you how to play the game and go in detail about all the new features, so look forward to that J Its my excitement that causes me to spill all my beans, but I have so many great ideas that I want to share with you. But for now, let us focus on the immediate future...

The next update.

Right now!! So I promised a while ago that the next, complete version would be out right now. Sadly, this has not happened but for the very great reasons I mentioned above. I was distracted by shiny things. While reviewing the content of the alpha, I realised that I felt more was missing than my perfectionistic nature will tolerate. So work has started on finishing current assets and creating new ones that will make the alpha feel alot more complete and polished. Helping me in this endeavour are a couple of new artists, namely:

DictatorOfRome as an animator and 3D modeller,

Professorfate as the new official voice actor for the standard Clone troopers,

Spike-Bozzled as a coder and exporter,

and Zooka_LFM as a 3D modeller and texturer

The list of voice actors will grow as I have more roles open and am in talks with some promising auditioners! ^^

Now while this is all great, we won’t leave you hanging. While we will be busy working on new content, you can enjoy this relatively fixed version of the current alpha, which has been tested in a closed environment and should be mostly playable for a while :) This version includes scout speeders for both sides and one of the new experimental features of the mod: Randomized blaster sounds! Whichis something I've wanted ever since I started this project, but could never do propely.

The next version will include the AAT and TX-130S medium tanks and extra props to replace miscellaneous items ingame, like new and more varied explosives, variations of macrobinoculars and distinct medical equipment.

I really hope this all wasn’t all too confusing. I could easily go on for like ten pages about all the new things we’re working on haha and I look forward to improve the mod even further with your help and feedback. Together we will make the Star Wars tactics game of our dreams!

Thank you for your time and on behalf of the whole team,

May the force be with you!


Post comment Comments
nickbgr
nickbgr - - 15 comments

Yas. Yaaaaaaasssssss. Do want. Please.

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Kriegtooth
Kriegtooth - - 1,608 comments

Sounds great! :D Ive been interested in this mod,cant get AS2 to work on my computer though, so hopefully there'll be a couple new releases by the time I get a new one :P

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harrison93637
harrison93637 - - 7 comments

this looks amazing i cant wait but when are u putting out the fixed alpha, i dont see it

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Carrotrock
Carrotrock - - 157 comments

OMFG IM SO SO SO SO SO SO SO EXCITED LOOKING FORWARD TO THIS MOD WHEN ITS FINISHED :D 11/10

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Zeus1257
Zeus1257 - - 175 comments

Pretty damn awesome. With this and Rising Empire being made I actually want to get AS2 now.

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KhevaKins
KhevaKins - - 271 comments

Would it be too much to ask for the next update to have at least one singleplayer mission?

There isn't much to do in the current release but look at the pretty models :(

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Darth|Tyranus
Darth|Tyranus - - 112 comments

you can create missions using gem editor its very easy just watch 123stealth tuts on youtube .

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KhevaKins
KhevaKins - - 271 comments

Ahhh, but you fail to take into account that I am lazy. I shall forgive your oversight... this time.

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Morthon Author
Morthon - - 1,024 comments

We're working on adding a first official single player mission in the next version.

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KhevaKins
KhevaKins - - 271 comments

Cool. That is all I ask :)

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sbellomo
sbellomo - - 65 comments

do you know Buzztr0n because I think its weird that both of you guys are making star wars mods and your names both end in tron

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murauder
murauder - - 3,668 comments

Take your time. Sometimes it's better to get things done right instead of getting them done now.

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wookkeels
wookkeels - - 551 comments

i might have read this wrong but you say " you can enjoy this relatively fixed version of the current alpha, which has been tested in a closed environment and should be mostly playable for a while :) This version includes scout speeders for both sides " until now no release has speeders in it so are the speeders coming in the next updat or will they be released earlier

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Darth|Tyranus
Darth|Tyranus - - 112 comments

I went to check downloads I thought maybe moddb updates forgot to tell me there is an update in downloads :D

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wookkeels
wookkeels - - 551 comments

well no new downloads so im waiting for a reply of Morthon

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Morthon Author
Morthon - - 1,024 comments

I wanted to coincide the upload with the release of the news post! I expected it would take longer before this news post was authorized. It's uploading now!

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wookkeels
wookkeels - - 551 comments

thanks for the answer

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Woofy_McDoodle
Woofy_McDoodle - - 195 comments

This sounds so nice! Thank you very much for all the work you put into this mod. Its so cool to see so much commitment :D

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ForkyForklift
ForkyForklift - - 101 comments

Uhm, If theres still any need of some voice acting, people tell me that I have a good narrator voice, I got a good microphone and a little german accent. Id be proud if I could do some work for you people

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Lenge1
Lenge1 - - 26 comments

im lazy two but i still use the misson editor becuase its fun to mess with

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Js4huntok
Js4huntok - - 5 comments

me ad my friends cant wait till vehicles come out! this is such a good mod

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deejaymichigan
deejaymichigan - - 74 comments

any plans for jedis, light saber combat and force abilities? the 501st are anxious and eagerly waiting

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Morthon Author
Morthon - - 1,024 comments

Maybe in the far, far future if I have the time. I believe it is possible.

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weardlan
weardlan - - 1 comments

You mention not having enough playtesters, I assume this job just means playing the mod and finding problems 'n' stuff. If so I'd be more than willing to help out there ^-^

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hamelo1
hamelo1 - - 1 comments

how to download files from here?

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jhunter999
jhunter999 - - 6 comments

If you need any playtesters im here :D

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Guest
Guest - - 689,317 comments

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leffler1996
leffler1996 - - 1 comments

I just bought MoW AS2 just for this I can't wait!!!

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tzojesse
tzojesse - - 58 comments

Dude, Dude, DuDE, DUDE, YOU'VE GOTTA FINISH THIS MOD! CANT WAIT AND I DONT THINK OTHERS CAN EITHER, YOU'VE DONE AN AWESOME JOB SO FAR, WISH YOU LUCK IN FINISHING :D! and also, im just wondering if you could maybe add me on steam, skype or something because I would LOVE to learn how to make mods for games, I know it's all hard work and stuff cause I've tried animation and modeling and if you'd share you're skills with me that would be very appreciated! (if you agree steam account: jesse1333 skype: jesse_tzo (I think) and if you don't it's ok, I understand, but good luck with your project! :)

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DarthZozhala
DarthZozhala - - 1 comments

Guys i have a problem, when i try to open my game, with the mod installed, it appears a sign called Exception. I can't open the game What should i do...????

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lmccormick
lmccormick - - 1 comments

When will you guys give us a next update?

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AK47908
AK47908 - - 5 comments

Is this mod still in development? From what the comments say, it's current state is great but I would love to know if the devs are still working on it.

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