This report contains the 0.194 update.
A note must be added before showing the newest additions. There were several issues reported from the players, one most noticeable was the “campain” typo that plagued the whole game.
Most of this issues were resolved with this update, including a bug that caused the game to crash after replaying with an aircraft with an extra equipment attached (like the f-16C with AGM-88 and target pod) With this, the game is now more solid and after that it wasn’t found any other bug that causes the game to crash. (However, it may happen when the user sets wrong parameters when modding).
And now the report, first with the addition of vegetation:
A view from above:
(In this version, the flora is generic; but it will be more faithful to the surrounding environment in future versions)
Before this addition, it was only possible to place trees by hand, one by one. Covering a large area that way would have been madness. This issue could be easy resolved with a map editor, however such editor it isn’t available for now, so another solution came out.
Developing a system where the user can specify limited areas where the vegetation will be placed and when the level starts, the parameters are read and CPU place the vegetation accordingly. It’s simple and effective; however it does not prevent the trees from being placed in water or other undesirable surfaces.
To prevent that, was added another condition , by defining which collision model in the map can be placed vegetation allows a more precise control defining the area that will be covered. For that it was detached the surface from the ground collision model corresponding to the area where the vegetation will be placed:
It worked fine, however when covering a large area it may take several minutes (in the current maps, the playable area is approximately 1 000 000 000 square meters). But waiting for that long every time the map is loaded is unacceptable!
To fix that, it was added a system that only requires the placement of the trees to be generated only once, and after that, it saves the data to an external file that will be used to read the trees locations in future loadings. With this system, after the tree data is generated, over 10 000 000 trees can be read almost instantaneously.
When the editor becomes available this system will probably be upgraded, but for now it will suffice.
The presence of trees can be irrelevant in the heat of an aerial battle, but it does give a nice feel to it when flying close to the ground. Also it helps the player achieving a better sense of scale of the whole map.
Another relevant addition is the newer possibility of applying vertical limits to the blast radius.
This image helps visualize that effect:
With this, it will be possible to recreate those missions where the payer has to quickly climb/descend to certain altitude to escape the blast.
A screenshot showing the first super weapon to be added in the game:
This weapon it isn’t used by any aircraft by default. It is “hidden” in the game folders, to be used it must be linked to an aircraft first.
For users that are already making their missions, there was added more actions and triggers:
Actions:
-Changing the state of a playable unit (if it is hidden, buyable or playable) ;
-Changing the state of a weapon (if it is hidden, buyable or playable) ;
-Resupply a unit (health or weapons) ;
-Removing a unit (by simply removing it or destroying) ;
Triggers:
-trigger by score;
By the way, a sneak peak of the next report:
Can you identify what aircraft is this?
- Fixed bug at advancing mission in campaign after failing and going back to menu
- Fixed typos and other small issues
- Added the possibility to fully start the campaign from zero (for now, only available if a campaign does not allow new game +)
- Added more actions and triggers
- Added the possibility to add vertical limits in the blast radius of the warhead
- Added vegetation system
- Added Trees
Stay tuned, more reports will follow
Perhaps an AWACS aircraft?
F-104 Starfighter
Yes,they called it the STARFIGHTER
FAILFIGHTER would suit it much better ;)
They drop like dayflys...you don't even have to shoot them xD
On another note: great update again
A human "guided" missile
I believe that was because they were used as fighter bombers instead of high-speed interceptors which was their original intent.
This gave it the nickname; "The Widow Maker"
"And then he'll engage the mosquito with a Lockheed Starfighter"
derp, sorry guys. To be honest ive never heard of the Starfighter, I feel a little ashamed now
AWACS are typically bigger, wider wings - they're almost like a passenger plane in width, simply because of how much they need to haul up into the sky.
So, You made a system that can quickly create a lot of trees on your maps. After that, you made a super weapon that can quickly DESTROY a lot of trees on your maps.
I like you guys.
I've been waiting to see if you all come up with more cockpits for your fighters ...but if you guys give me a cockpit for the starfighter...
I'll lay my money down immediately.
-*- how to use auto update of desaru or i have to reinstall game every time the update release
... o.o ...
I suspect an S.W.B.M.
The explosion..
That's what I mean from the first, reeeeal thermobaric bombs :D
thermobaric....somehow, the only thing it seems to remind me is mercenaries.... dat's game was good.... and god... the explosions!!!!
Is that the Arkbird? The super weapon looks like it's laser
Actually the blast zone reminds me more of the burst missiles that the scinfaxi and hrimfaxi launch.
how about an EMP?
So basically turn these matches into a cold war?
Trying to avoid the other team using a EMP which would cause every plane in the area to crash even the originator?
I don't think EMP should be in the game unless who ever used it becomes as useless as his opponent. This way he could use it so that his opponent loses his advantage.
EMP seems an interesting idea, but as NuclearBanane says, it should be though very well how it will be implemented.
In case it turns out to be too effective, it should be added some kind of drawback to prevent excessive use.
Yes yes after googling F104 it seems to be a F104 ;) I thought a Sea Harrier at first, but those don't have the horizontal... thingie... on top. I have absolutely no idea what the corect term is but I don't really know anything about aircraft so forgive me ;)
EDIT: Hmm this was supposed to be a reply to ChadaFACE's comment :/
F4 phantom?
A starfighter? Damn, I was modeling one of those. Didn't get very far though. Which blueprints did you use and how did you deal with those cones that poke out of the intakes and seem to touch the body even though there's a small gap between the intake and the hull?
The prints blue come from several sources but one of the better ones come from Wikipedia.
That part was tricky, I recommend using www.primeportal.net,, it is a great source for military hardware in detail.
looks like the link works after all
Are any users making missions? How? Did you find a way to make new maps or are you recycling the existing ones? Could be a handy way to test bombers.