Morrowind Rebirth 1.9
* A Dunmer inside the temple complex, Ald-Ruhn, had no head mesh assigned to him.
* Reworked the area in and around Ebonheart, for example a new plantation just east of the castle.
* The smoke from the chimneys at Ghorak mansion in Caldera were misaligned.
* Daedra Lord of Inspiration now have a chance to drop Daedric Face of Inspiration.
* Daedra Lord of Terror now have a chance to drop Daedric Face of Terror.
* Dremora Lord of Divinity now have a chance to drop Daedric Face of God.
* Increased the soul value of Golden Saint from 400 to 500, which makes it possible to make constant effect enchantments with the new game settings.
* All House Dagoth members now have a random chance to drop ash salts.
* Pathgrids in Ald-Ruhn should now work properly.
* Fixed a landscaping error in Ald-Ruhn, which caused NPC's to fall off the stairs.
* Improved the terrain around Caldera Mine.
* Fixed a script error in "Assabascript\".
* Fixes a lot of floating Fungai along the Bitter Coast.
* ALL spears have been rebalanced.
* A new Tavern near Khuul, The Silver Barrel.
* Improved vertex shading in some areas.
* New encounters like unique creatures, bandits etc.
* Fixed some inconsistancies with the Bonemold armors.(Bonemold AR 15, Armun-An Bonemold AR 16, Gah-Julan Bonemold AR 17)
* The Ten Pace Boots are now considered as "Light" instead of "Heavy".
* Blessed Tower Shield now uses the correct "bodypart" in the CS. Also fixed some stats.
* Most NPC's in the Imperial Guard Garrison, Ebonheart didn't had any weapons to fight with, or they used the wrong type of weapon compared to their assigned class.
* Fixed an error in leveled list which made it too easy to aquire high level loot.
* Fixed a pick pocket error (game setting)
* It's now more expensive to fast travel by the Silt Strider/Boat (2x) or via The Mages Guild Service.
* Made some changes to the "Trader" & "Smith"-class to improve their skills in speechcraft and Mercantile.
* It's now more costly to remove your bounty through the Thieves Guild Services.
* Your disposition will be harder to raise through bribing NPC's.
* Traders will be more suscpicious to you. You need a high personalty rating to get better prices.
* Removed the "Dwemer Repair Bot" due to an animation error.
* Fixed a lightning issue in Odril's shack, Seyda Neen.
* Fixed some incorrect weapon length values.
* A new shield, House Hlaalu Royal Shield
* New headwear, Redguard headwrap (open & closed versions).
* You will now find basins and bathtubs in Imperial homes (not all ofc), made sense to me at least!
New Armor values (WIP)
I've adjusted the value of high-end armors to balance the flow of money in the game. There will
be a similar adjustment to the weapons in the same category.
Indoril (- 250/500 compared to Adamantium)
Helmet 2750
Pauldron R L 1250
Curiass 4500
Boots 1250
Shield 1750
Towershield 3500
Greaves 2500
Bracer/gauntlet 750
Adamantium
Helmet 3000
Pauldron R L 1500
Curiass 5000
Boots 2000
Shield 2500
Towershield 4500
Greaves 3500
Bracer/gauntlet 1000
Glass
Helmet 4000
Pauldron R L 2500
Curiass 9000
Boots 3000
Shield 4500
Towershield 6500
Greaves 5500
Bracer/gauntlet 2000
Ebony
Helmet 5000
Pauldron R L 3500
Curiass 12000
Boots 4000
Shield 6500
Towershield 8500
Greaves 7500
Bracer/gauntlet 3000
Daedric (+ 3000 compared to ebony)
Helmets 50 % of original value, unique ones have been reduced in value somewhat.
Pauldron R L 6500
Curiass 15000
Boots 7000
Shield 9500
Towershield 11500
Greaves 10500
Bracer/gauntlet 6000
Graphics
* Added some missing files (by papillion), to the optional "New Armor" pack.
* Added "Steel Armor Reflection" by AOF to the optional "New Armor" pack.
* Added Baldurians "Masque of Clavicus Vile" replacer to the optional "New Armor" pack.
* New mesh & texture for the Imperial Broadsword, Shortsword and Dagger.
+ loads of small fixes and additions.
Next
* A massive underground sewer/cave-system in Balmora, lots of hidden stuff and cool features (by Fulgore)
* 5 New Dwemer encounters
* New Dwemer weapons & armor pieces
* Reworked Vampire Lairs
* New Splashscreens
* Daedric Realm
& much more.
Amazing work! Downloading right now!
I have yet to play Morrowind, but I think your work almost forces me to at this point...
nice
> 5 New Dwemer encounters
This is wrong on many levels :(
What?
The Dwemer are extinct save for the (SPOILERS!!) one "last of a dying bread" you meet during the main quest. To add Dwemer to the game make the main story line's claim a lie in the game world.
...I think it may say that he's ONE of the last, though. It's been a while.
Lol its constructs that I've added, not real dwemer..
Awesome!
You guys never sleep, eh!
Congratulation for the latest release!
Guys? I never sleep! ;)
Cheers!
Trancemaster never sleeps! He doesn't waste time sleeping... instead he puts that time to good use
you guys should work together with Morroblivion (Morroblivion.com) it look awesome and with your adding it would be absolutly great.
PS sorry for my bad eng, i have dyslexia (dyslexie= dutch)
So version 2.0 is final?
I don't think so. I depends on how much spare time I have in the future :)
Ok in that case I'll play Morrowind again with this relaese. Thank you very much for all your work, it's amazing, just amazing. :~)
Wow this looks great. I bought Morrowind for cheap during the Steam summer sale and have been looking for mods to play it with for the first time. Glad this will work with the Morrowind Sound & Graphics Overhaul. Keep up the impressive work.
Thanks! Just remember to turn of grass. You might have to play around a bit with the tree replacers to get it right, but it shouldn't be an issue.
Nice, I guess I'll have to play morrowind soon.
and this time I'll finish the game.
Wow ... another great update to Rebirth v1.9! Downloading now, can't way to play it. You have put so much hard work into this game and the quality really shows. Makes my own Mod Seyda Neen & Census Office look bad, but it has inspired me to finish it. Like most creative people, I get bogged down by jumping from one project to another leaving unfinshed work in Alpha Stages.
Your Attention to detail is Amazing! Great Mod\Game!
Thanks for your kind words. Yah I've put loads of time into this mod, I really have. I wouldn't even dare to tell how many hours there's been. The main reason why I'm doing such a huge rework of the game is due the the fact that I used to jump between projects, instead I merged my work and now I can focus in any type of area. Oh and good luck with your mod! Looks like you put a lot of hours there too to be honest. Cheers!
I used to mod for Morrowind YEARS ago but I haven't for ages and ages. It's still a great game though and I'm always pleasantly surprised to still see people working on it even now. Great job with this mod and with the updates!
Yupp there's still a lot of people left modding Morrowind. As you say its a great game! And thanks for your nice comment!
I tripled my Morrowind install folder with mods, and I don't think I have this one. I might clean it out, use just this and a few more "Fix" mods, no extra content really. Curious though, do you suggest other mods going good with this one? Great work by the way.
-Brad
Hi Brad.
I'd go for a clean install + some fixes, like the unofficial morrowind patch and the code patch. Otherwise I love the LGNPC project. You can find all the modules here if you haven't got them already: Lgnpc.org. I also like these:
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
All adds to the depth of the game making dialogue less generic.
Hope you like em.
Cheers!
I'm really big in to modding, Oblivion, Fallout 1-3, New Vegas, Skyrim, all have at least 10+ game altering mods. It adds so much more to each game, especially if you've already beaten it. But there are issues you can have with certain mods, like my Fallout 3 is extremely unstable, I gotta go back through and take out the mods that are doing the instability. So hence me asking which mods go good with this mod considering this one does a lot and I already have a highly altered Morrowind. So thank you for the quick list.
Ya I have all those game u mentioned and its a hell modding Fallout. New Vegas doesn't work for me at all anymore, guess I had too many mods. Too bad since its a great game.
Let me know if there's anything else you need help with!
Ok, Morrowind failed loading because of a texture. So here is what I am going to do right now cause im bored. Deleted my folder, copied over my clean backup folder. Going to Install some of the mods fresh. Here is a screen shot of the mods I am using. Oi46.tinypic.com
Edit: Also, using the Nexus Mod Manager to install mods. Except for mods which install via an exe.
I want to try and work on Textures and the game its self before I really move on to a lot of content. Even then, textures I can live without even though Meshes I would prefer not to because a rounded edge (more rounded?) is better then an octagon. The other thing I would love to try and work on would be movement and actions. I like Oblivions, Skyrims, Fallout 3 etc's way of handling things. Like for example Opening doors, talking to people, readying weapons etc. Since those later games combined and streamlined the keys and actions its easier in the later games. Morrowind is still rather eclectic when it comes to actions, not to mention something like opening / talking are two separate actions in Morrowind where in later games they were 1 action or 1 button. Curious if there are any mods to hard-alter the actions and their keys because changing hotkeys only works so much.
I get this a lot: Failed to load Snowflake: Meshes\BM_Snow_01.nif. I think some mesh packs mess with this... I might try taking out the mesh packs and check.
Nevermind, this helped. Also helped with a texture load error I was getting after that, just used the same logic.
Forums.bethsoft.com
Ya its a common error, glad you found a way to solve it. Btw you might wanna check out the mesh pack 1.1 that I've just uploaded (might not be authorised yet though), since you talked about rounded meshes :)
Also check the Morrowind Code Patch (https://morrowind.nexusmods.com/mods/19510/) and Morrowind Graphics Extender (https://morrowind.nexusmods.com/mods/41102). I think those will let you use macro and stuff.
The Code Patch wont work for me, it tells me it cant find my exe or some BS like that, then when I move either the Patches exe or my games exe, it fails. I got the game running though. Also heard the MGE just makes the game more unstable then it needs to be, though I like the the whole Morrowind HD 2012 thing. If I had a more capable PC I would completely play that.
Where can I read up on all the new features of Rebirth?
Here you go: Moddb.com