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Quick update on the Plague faction and it's new Rebellion Features.

Posted by ZombiesRus5 on Jul 26th, 2013

SotF Logo Fall of Heaven

I'm pleased to be able to give a quick update on the Plague faction.

My journey with the Plague began in 2010 when I like many others decided to make a mod for Sins of a Solar Empire. I wanted to be different from most of the other mods and create custom factions not based on any existing game, movie or book. What would that be I thought? What am I interested in? Well the first thing to come to mind was the Supernatural. But how could I fit that into a space game? Would it even work? Would I even be able to learn how to model and texture well enough to pull it off?

Plague Battle

So many questions at the time for something that is purely a guilty pleasure hobby. I started my research into the occult, angelology, reading various other sources on supernatural to fit together my concept. Then I started putting it together and posting on some forums, building a small team of modellers and continuing the quest through all the expansions.

Was I successful? For a mod I hope so!

I've had people tell me the Plague are creepy and other's say they can't play Nephilim because it's too religious :P That's high praise for what I was hoping to accomplish.

Sins of the Fallen Screenshots

Add in the Transhuman factions based loosely off Eclipse Phase and Fall of Kobol and the mod has a ton of custom content.

I'm not quite done yet as you've seen if you follow the forums (quite a bit of activity with FoK). After the factions are finished up I hope to continue refining the mod including enhancing or adding to the addons supported as well as supporting any patches or new DLC from Stardock.

Thanks to everyone that helped me get here and are still helping out now!

Now to the Rebellion Stuff...

Firstly, there will be no Rebel or Loyalist version for Plague as they are already the Rebel counterpart to the Nephilim faction. Similarly Nephilim will also not have a Loyalist or Rebel tilt.


The rebellious fight amongst the TEC, Advent, Vasari, Hypercorp and Rogue have caused the Plague to mutate in vile ways.

  • Acid Weapon Upgrades -
  • Genetic manipulation allows for acid sacks on frigates to mature allowing decreased cooldown between expulsions.
  • Bio Plasma Weapon Upgrades -
  • Genetic manipulation allows for plasma organs on frigates to mature allowing decreased cooldown between expulsions
  • Loss of Will - Your minions move to the planets under their culture's influence to spread their taint, increasing the change in allegiance.
  • Pestilence - The Plague increase the scope of their disease transmissions, increasing the rate at which their culture spreads.
  • Mobile Rulership - Your masters relocate to your Titan, preventing you from being defeated so long as your Titan or Capital planet remain intact.
  • Reanimation - Allows the infestation to create a temporary reanimation of destroyed enemy frigates, cruisers, or corvettes where they were defeated.

hudicon_plague Plague Titan Factory
hudicon_plague Moloch class Titan


  • hudicon_plague Animate Corpse - Resurrects your newly dead ships for a short time. Animated corpses have an extremely short life span but will fight aggressively while alive.
  • hudicon_plague Hunger - Consumes a nearby frigate to heal a portion of the Titan's hull and shields.
  • hudicon_plague Bloodlust|Increases the damage output of your titan as ships die nearby.
  • hudicon_plague Blood Omen|Infects nearby enemy vessels with the plague, instantly converting them to your side.

hudicon_plague Defiler Class Corvette

  • Defile Defense - The Defiler's weapons have a chance to pollute the enemy's defensive systems, causing greater physical weapon damage.
Post comment Comments
Doshka17 Jul 26 2013, 6:31pm says:

fighting plague is one of my favorite things to do with sins, so excited to see this come to rebellion

+2 votes     reply to comment
MrPerson Jul 26 2013, 8:10pm says:

ooh nice titan abilities, though I don't like sacrificing my own ships, that fits them perfectly. In bloodlust does that mean friendly, enemy, or both sides ships die you get more damage? I love abilities that let you take over other factions ships, hope nephilim get one too

+1 vote     reply to comment
GoaFan77 Jul 27 2013, 4:38am says:

I look forward to satisfying the hunger once again in Rebellion.

+1 vote     reply to comment
UNSC_SCOUT Jul 27 2013, 4:42pm says:

Oh no, they are coming back. I always love the plague. Its my favorite faction to fight against.

+1 vote     reply to comment
Fellgrave Jul 29 2013, 3:06am says:

Wait, can you use Hunger on a revived ship? And the reverse, will using Hunger while you have Animate Corpse specced revive the frigate you used for the sacrifice?

A little curious, because if you can use it on a revived ship, then you aren't really sacrificing any of your useful frigates.

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jul 29 2013, 4:43pm replied:

Nope, Hunger won't be able to target an animated corpse.

Also, Hunger will kill the ship outright- no chance for an animated corpse to occur as the ship is consumed.

+1 vote   reply to comment
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