I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks. I’ve updated some of the mod profiles and added a few to Q3/4.
Posted by medve on Jan 27th, 2013
I’ve promised Quake 3 mods… I lied [insert evil laugh here]. Unfortunately most of the mods are kind of dead, since the active players have gone to QL. You can see people tho in Q3: if they can hit a moving target they go play cpma duel, if they can’t hit a moving target… well… they still have excessive plus with bfg spamming. To be honest, e+ has a lot of extremely good features, and people use it to this. Simply waste of code. But good news, I’ve updated some of the mod profiles and added a few to Q3/4.
Anyways, I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks…and after packing all that should be necessary, a 3gb of raw community stuff was zipped into one bigass file. I’ve enabled the hd texturepack, and bloom (!), and Q3 seemed really sexy to be honest. So I thought it’s time to make a vid of all the proper graphical updates for the Quake series:
Epsilon: A standalone Quake 1. Totally legit and awsome work. Pure community stuff, also they have added retextured oldschool mods. Fckn A
Berserker: It’s a bit buggy (at least the 1.36 version I tested), but looks really neat, especially the water. I will upload the new 1.38 full version in the days, and gonna make a Maverick Servers mirror, cause the moddb servers are working at twice the speed as they used to, cause the european players are now not equal to other nations on the world, and they are not allowed to download stuff from Filefront (i mean Gamefront). Seriously eu players, shame on you for living there.
Excessive Dawn + Metal Tech + HRCCTRP (High Resolution Creative Commons Texture Replacement Pack Is Not A Practical Name For A Texturepack): Excessive dawn guys have made an excellent 64bit exe for q3, also they implemented bloom from Alien Arena. I’ve merged the other two texturepacks to one, and changed some ugly textures (like the black railgun, or the weird jumppad) = profit
Sikkmod: We all know the ups and downs of the sikkmod, but it’s still better to play the singleplayer, then without it…them glares are really sexy.
great thing you got here ,theres a enb series called bumpy ,sorta like enb ,works for urban terror ;)
Nice writeup and video, thanks. I actually just released an updated sound pak for Quake which goes really well with these graphical upgrades.
EpiQuake
Moddb.com
Very nice, thank you for sharing!
Hey how did you get the Q3 weapons to appear like they did in the video? [the view models] Mine is like the default Q3 one's only with better textures
you can change gun position with cg_gunOffset "5,-2,1"
originally you can change it with cg_gunx cg_guny...but they are cheat protected cause some players can use it for their advantage
Thanks :D
Weird - how can peoples use hires crap
in Quake2 even without muzzleflash mod?
It would be nice if they redid the models also. Low definition models with high res textures.....
No - you just cant - muzzleflash mod is only priority.
Seriously - nobody wants to underrate the awesome
work only true game enhancement looks different.
Wanna see if i can use the textures
for UT2k4 maps though - hehee.
Btw - if someone could extract a N64 ROM
- those actually has the desired flashes
only some additional coding required
like new vweaps o.s..
My sorted Quake2 files
selection: Mediafire.com
Dat Shambler ***
The 3gb "instant quake 3" file seems to be corrupt. I have DL'ed it 3 times and through windows explorer and WinRAR it is showing that half the files are corrupt. I'd really like to see what all you have compiled. this page has put me into a quake tweaking mode and I have been playing around with the games over the past few days :)
fixed
Confirmed, Thank you very much!
dat water.