Today I'm pleased to announce the release of our first round of sneak-peek gameplay videos as we get close to testing. While we are running a little behind then we planned (happens when you only have 4 active developers :P), we are still very close to testing. If you haven't yet signed up for testing, be sure to do that soon to get a spot. Signups are still open. (note: you will not recieve a reply until testing begins).
So without further ado, on to the videos...
(note: please keep in mind these videos are of early internal alpha builds that are still incomplete, these are just a taste of whats to come very soon)
Also, the first Q4F fansite has recently gone live. They also have the latest interview with Q4F Project Leader, photeknix.
Check them out!
Stay tuned, there are more videos coming in the next few weeks!
www.Q4F.net
You've made quake 4 look like quake 1.....
Yeah, and that's definately a good thing. I wonder which one I had more fun with. Oh wait, that's Quake 3.
What's that crazy bit all about in the Scout video when he shoots against the wall to walk up it!!??
I'm liking the speed this Fortress variant will play at, that scout was getting from one side of the map in no less than 10 seconds! This hi-octane gameplay could be interesting...
looks promising, nice new features
btw its similiar high-octane as ETF
can't wait for this. I find the water texture doesn't look that great but everything else is fine for me beause most is just place holder.
Ah! THe return of the almighty trick jump!
Seriously, I can't ******* wait! Keep it up