Hi I'm Shinobi, I'm currently taking over as the mod leader for Hitman while he focuses on his coding duties. I've been the art lead for 2 years and on the FAS team for 3.
Firearms:Source development has been progressing very smoothly, we've been spending the last few weeks tweaking environment art, completing game art, and working on a getting a new major build update finished. Things have been very busy over here. We have a lot of new content to show the community.
First up we have Ps_Sand, another classic FA map recreation by our very talented resident mapper Undertone. He's worked tirelessly to recreate the gameplay while elevating the visuals to new heights. Playing this map will induce moments of nostalgia for oldschool FA vets. I look forward to many fierce, tight firefights in this map over the years.
Next we have 2 new weapons to show off. First is our new FAMAS model which was done by Schmung and Racer, 2 very talented artists. Second up we have our new M4 model, entirely modeled and textured by Racer. We look forward to fragging with such nice weapons models.
Also we're looking for a character animator with experience compiling for the Source engine. If you feel you have these credentials contact me @ Shinobi@firearms-source.com.
This is the first of a steady stream of bi-weekly updates over the next few months so keep checking back to see all the new content in FAS.
GREAT. Nigh epic. Love it. Will get this mod just for these two models. But will get it for other reasons too.
Maps are looking great, another release to look forward too.
great i hope its like the first one
dont worry :)
Excellent work guys...
good work guys nice models with high detail good job!
Absolutely fantastic work.
That FAMAS reminds me of a FAMAS.
Really pretty models of things that go 'bang'. Maybe that's what you should subtitle this mod.
Looking good! But it still seems a bit to Counter-strike ish to me.
if it helps any, the gameplay style isn't CSS-like at all. There's no rounds, each game is typically a 30 min match where you complete objectives to drain the opposing teams reserve pool.
As for those CSS models, we'll get rid of those as soon as our new guys are finished being animated/MOTORed