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Debriefing on V1, plans for V2, V3, and V4, and a couple of notes.

Posted by Rrtaya_Tsamsiyu on Mar 20th, 2013

Hi guys, decided to put together an update.

The mod so far;
The first three factions and most of their planned vehicles, aircraft, and buildings have been released. This release also has plenty of [known] bugs and balance issues. As of this report, some of the worst offenders have been apprehended and.. dealt with.

Future plans;
V2;
Adding damaged condition states
Removing unusable General's Powers
Removing unused models

V3;
Adding a unnamed faction, i wrote down it's initals “DA” and immidiatly forgot what they stood for.
Adding ships. Planning on turrets and possibly the engine being destroyable independent of the ship.

V4;
Adding upgrades and General's Powers.

This list is subject to change, its also not guaranteed that ill make it all the way to V4, as i don't know the future.

Other notes;
i wanted to ask one question;
The infantry are currently bought separately. Do you guys think it would be better to make them be bought a few at a time, like the vanilla Red Guard, or in squads Angry Mob style?
Please comment on this below.

In all releases i'll be fixing bugs. i might also start making patches, so everyone dosen't have to redownload stuff every time. This sorta depeneds on the installer i have, but it should work.

Also, can anyone guess this unit i'm planning?
it weighed 71,659 tonnes,
had a maximum of 21 inches of armor,
and i got all this from its Wikipedia page.
Any guesses?

Post comment Comments
daniel8599
daniel8599 Mar 20 2013, 11:47am says:

I like the idea of them being bought as a squad.

0 votes     reply to comment
Rrtaya_Tsamsiyu Author
Rrtaya_Tsamsiyu Mar 23 2013, 1:36am replied:

thanks for the vote

+1 vote   reply to comment
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