Post news Report RSS [PREVIEW] Morrowind Rebirth 2.2!

Here's a small preview of what you'll get in 2.2! Let me know what you think and if there's anything else I should do/fix. I hope you'll like the changes and the mod so far. Until next time!

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Ebonheart WIP

Ebonheart WIP


Rebirth Fixes

* Rebalanced the lengths' (again) of the spears. The reach of the spears should differ depending on the length of the spear (in-game mesh size), something which I didn't take into account the last time.
* Golam Urellas's and Fairne's shacks' had the wrong script attached to the doors, making it impossible to enter either of them.
* The door Chun-Ook (The big ship in Ebonheart) had the wrong teleport marker (took you to the ashlands).
* Changed "Jhamondile Dremon's home" to "Jhamondile Dremon's House", also fixed some floaters inside.
* Somehow I managed to remove the travel-markers for the Slave Market in Suran, all fixed now.
* Jhamondile Dremon, a imperial In Caldera were incorrectly set as a trader.
* The Black Goblet in Suran had the wrong script attached to the doors.
* Tarvyn Faren, a dumner at Vivec Entrance had duplicate records.
* Corrected a missplaced door on top of Lighthouse in Ebonheart.
* Removed Skooma bottles and Nordic Mead from Shenk's Shovel.
* Fixed a floating doorframe in Shenk's Shovel.
* Added ownership to all lanterns in Caldera.
* Some minor adjustments to Vivec Entrance.
* Fixed a few floaters.

Rebirth Additions

* Better sorting for some misc items. Example: Wooden items have "Wooden" prefix, "Wooden Bowl", Silverware items have "Silverware" prefix, "Silverware Knife" etc.
* A major overhaul for Ebonheart. The inner courtyard have been redesign along with better visuals for the main plaza.

Vanilla Fixes

* One centurion spider used the wrong blood texture - "Red", instead of "Gold". Also removed its soul value.
* Adjusted a travel-marker in Murberius Harmevus's House that sometimes leave the player stuck.
* "Draugr" and "draugr_co_3" didnt have the proper spells and immunities.
* Junal-Lei in Pelagiad had no AI-package.
* Angoril in Pelagiad had no AI-package.
* Madres Navur in Pelagiad had no AI-package.
* "Bound_Helmet" changed to "Bound Helmet"
* Some small landscape fixes.

Balancing

* Guild chests have less potions (cheap ones removed). Also removed the arrows/bolts from the Fighter Guild's Supply Cheast, replaced them with something more apporopriate.
* A major damage overhaul for one/two-handed axes and swords. Blunt weapons are up next (Spears/Halberds/Arrows/Bolts/Bows have already been "fixed" in 2.0).
* Some changes to artifacts and magic items. Here's a few examples:
- Aryon's Dominator & Aryon's Helper, greatly reduced the duration of the enchantments and cut the charges to half but raised the money-value.
- Amulet of Shadows value from 750 to 6750, also reduced the charmelon effect from 80 to 50 and the duration from 60 seconds to 30.
- Murdrum Ring value from 50 to 1250. Reduced the invisibility duration from 30 seconds to 10.
- Gothren's Cephalopod Helm value from 50 to 3750.
- Robe of St Roris value from 40 to 2800
- 6th House Amulet value from 2000 to 350
* Some skills are now a bit harder to raise
- Athletics: In vanilla MW you level up too fast just running around. Not a huge tweak but at least enough to make it balanced.
- Long Blade, Short Blade, Blunt, Spear & Marksman: A slight nerf in progression rate.
* Raised the value for Guar, Alit, Kagouti, Netch skin/leather.
* Reduced the value and AR for Dark Brotherhood Armor.
* Reduced the cost for enchanting.

And a lot of other stealth fixes ;)

Post comment Comments
Envy
Envy - - 153 comments

Reduced the cost in enchanting - monetary or enchantment cost?

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

What you will have to pay for it, just a slight nerf. Mainly cause I've reduced a lot of the main sources to get money.

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Executor-64-
Executor-64- - - 1,288 comments

oh good now things are as neat as they can be

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EricBoyceU
EricBoyceU - - 563 comments

Is there a changelog of all these fixes and re-balancing issues?

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

Check your inbox.. keep in mind that It's probably just 50 % of the changes/fixes.

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krkrkrk
krkrkrk - - 11 comments

Hi again Trance, 60+ hours into Rebirth 2.11 now, running with MGSO 3.0. So far no problems. Having a great time in the enhanced Morrowind. Your hard work smoothing landscape bugs etc certainly shows!

Good to hear you're planning to tweak Suran - wondered where the Slave Market had got to :) I shall wander elsewhere and return after updating to 2.2. Will saves from 2.11 be compatible or will I have to bite the bullet and learn Wryemash? Oh well, if needs must...

All the best and good luck with further developments of your fantastic project.

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

Hi krkrkrk! I'm glad you like it and that you haven't had any major issues!

Saves for 2.11 have to be repaired for 2.2 otherwise you'll have a lot of trouble on your hands. The changelog is rather massive and the preview I made doesn't really tell the whole story :]

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demonknightlord
demonknightlord - - 20 comments

Is this mod compatible with Indybank and Main Quest Enhancers?

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

Probably not. Main quest Enhancers might work, you'll have to try and see for yourself.

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demonknightlord
demonknightlord - - 20 comments

nyeuurgh!!! is 2.2 comin out soon? I tried upgrading from 2.03 to 2.11, but it just got messed up because i used other mods, and then morrowind just exploded. T.T.

Also! What happened to the Slave Market in Suran? I used the Special Slave Companions mod (which utilizes the internal cell in Suran Slave Market only), but I couldn't find it.

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

2.2 will be out in a few days!

The slave market was bugged in 2.0 and I didn't know about it until a few weeks ago. It will be fixed in 2.2 :)

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demonknightlord
demonknightlord - - 20 comments

any estimate as to how many more days until release?

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demonknightlord
demonknightlord - - 20 comments

DUUDE! When is 2.2 coming out? almost a week man. to anxious

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

Mohaha.. I hope I'll have it done for tomorrow or monday. LOADS of additions and fixes.

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Guest
Guest - - 688,627 comments

can't contain my excitement for Monday, man. It's ready by Monday, right?

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demonknightlord
demonknightlord - - 20 comments

that was me, i forgot to login

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demonknightlord
demonknightlord - - 20 comments

DEAR LORD! is it out yet??

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